Static ReadonlyFIGHTING_Standard fighting guard position - protects face and body Both elbows tight, hands at chin/temple level
Static ReadonlyHIGH_High guard protecting head - both hands at temple level Used during kicks or when expecting high attacks
Static ReadonlyKICK_Kick chamber position - leg lifted, hip rotated Shared starting position for most kicks
Static ReadonlyKICK_Kick extension position - leg fully extended
Static ReadonlyPUNCH_Punch extension - arm extended with torso rotation
Static ReadonlyPUNCH_Punch wind-up - arm coiled, torso rotated back
Reusable animation presets for common combat patterns
Korean
재사용애니메이션프리셋