Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Class AnimationPresets

    Reusable animation presets for common combat patterns

    재사용애니메이션프리셋

    Index

    Constructors

    Properties

    FIGHTING_GUARD: {
        leftArm: { elbow: Euler; shoulder: Euler; wrist: Euler };
        rightArm: { elbow: Euler; shoulder: Euler; wrist: Euler };
    } = ...

    Standard fighting guard position - protects face and body Both elbows tight, hands at chin/temple level

    기본방어자세

    HIGH_GUARD: {
        leftArm: { elbow: Euler; shoulder: Euler; wrist: Euler };
        rightArm: { elbow: Euler; shoulder: Euler; wrist: Euler };
    } = ...

    High guard protecting head - both hands at temple level Used during kicks or when expecting high attacks

    상단방어자세

    KICK_CHAMBER_RIGHT: {
        ankle: Euler;
        hip: Euler;
        knee: Euler;
        pelvis: Euler;
        supportKnee: Euler;
    } = ...

    Kick chamber position - leg lifted, hip rotated Shared starting position for most kicks

    킥체임버자세

    KICK_EXTENSION_RIGHT: {
        ankle: Euler;
        hip: Euler;
        knee: Euler;
        pelvis: Euler;
        supportKnee: Euler;
    } = ...

    Kick extension position - leg fully extended

    킥확장자세

    PUNCH_EXTENSION_RIGHT: {
        elbow: Euler;
        pelvis: Euler;
        shoulder: Euler;
        spine: Euler;
    } = ...

    Punch extension - arm extended with torso rotation

    펀치확장자세

    PUNCH_WINDUP_RIGHT: {
        elbow: Euler;
        pelvis: Euler;
        shoulder: Euler;
        spine: Euler;
    } = ...

    Punch wind-up - arm coiled, torso rotated back

    펀치준비자세