ELBOW_L
ELBOW_L: "elbow_L"
ELBOW_R
ELBOW_R: "elbow_R"
FOREARM_L
FOREARM_L: "forearm_L"
FOREARM_R
FOREARM_R: "forearm_R"
INDEX_DIST_L
INDEX_DIST_L: "index_dist_L"
INDEX_DIST_R
INDEX_DIST_R: "index_dist_R"
INDEX_INTER_L
INDEX_INTER_L: "index_inter_L"
INDEX_INTER_R
INDEX_INTER_R: "index_inter_R"
INDEX_META_L: "index_meta_L"
INDEX_META_R: "index_meta_R"
INDEX_PROX_L
INDEX_PROX_L: "index_prox_L"
INDEX_PROX_R
INDEX_PROX_R: "index_prox_R"
MIDDLE_DIST_L
MIDDLE_DIST_L: "middle_dist_L"
MIDDLE_DIST_R
MIDDLE_DIST_R: "middle_dist_R"
MIDDLE_INTER_L
MIDDLE_INTER_L: "middle_inter_L"
MIDDLE_INTER_R
MIDDLE_INTER_R: "middle_inter_R"
MIDDLE_META_L: "middle_meta_L"
MIDDLE_META_R: "middle_meta_R"
MIDDLE_PROX_L
MIDDLE_PROX_L: "middle_prox_L"
MIDDLE_PROX_R
MIDDLE_PROX_R: "middle_prox_R"
PINKY_DIST_L
PINKY_DIST_L: "pinky_dist_L"
PINKY_DIST_R
PINKY_DIST_R: "pinky_dist_R"
PINKY_INTER_L
PINKY_INTER_L: "pinky_inter_L"
PINKY_INTER_R
PINKY_INTER_R: "pinky_inter_R"
PINKY_META_L: "pinky_meta_L"
PINKY_META_R: "pinky_meta_R"
PINKY_PROX_L
PINKY_PROX_L: "pinky_prox_L"
PINKY_PROX_R
PINKY_PROX_R: "pinky_prox_R"
RING_DIST_L
RING_DIST_L: "ring_dist_L"
RING_DIST_R
RING_DIST_R: "ring_dist_R"
RING_INTER_L
RING_INTER_L: "ring_inter_L"
RING_INTER_R
RING_INTER_R: "ring_inter_R"
RING_META_L: "ring_meta_L"
RING_META_R: "ring_meta_R"
RING_PROX_L
RING_PROX_L: "ring_prox_L"
RING_PROX_R
RING_PROX_R: "ring_prox_R"
SHOULDER_L
SHOULDER_L: "shoulder_L"
SHOULDER_R
SHOULDER_R: "shoulder_R"
SPINE_LOWER
SPINE_LOWER: "spine_lower"
SPINE_MIDDLE
SPINE_MIDDLE: "spine_middle"
SPINE_UPPER
SPINE_UPPER: "spine_upper"
THIGH_L
THIGH_L: "thigh_L"
THIGH_R
THIGH_R: "thigh_R"
THUMB_DIST_L
THUMB_DIST_L: "thumb_dist_L"
THUMB_DIST_R
THUMB_DIST_R: "thumb_dist_R"
THUMB_META_L: "thumb_meta_L"
THUMB_META_R: "thumb_meta_R"
THUMB_PROX_L
THUMB_PROX_L: "thumb_prox_L"
THUMB_PROX_R
THUMB_PROX_R: "thumb_prox_R"
UPPER_ARM_L
UPPER_ARM_L: "upper_arm_L"
UPPER_ARM_R
UPPER_ARM_R: "upper_arm_R"
WRIST_L
WRIST_L: "wrist_L"
WRIST_R
WRIST_R: "wrist_R"
Bone names for humanoid rig
Standard bone naming convention for humanoid skeleton. Total: 28 bones base + optional 38 hand bones (19 per hand) = 66 bones max.
Hand bones are optional and can be excluded for performance (LOD system).
Korean
뼈이름들