Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.81
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    Enumeration AnimationPriority

    Animation priority levels for interrupt system

    Higher priority animations can interrupt lower priority ones. Priority order: recovery > fall > ko > hit > attack > defend > step > stance_change > movement > idle

    Steps are non-interruptible (same priority as attacks) to ensure commitment to tactical repositioning in Korean martial arts. Recovery animations have highest priority to allow getting up from ground.

    애니메이션우선순위

    Index
    ATTACK: 5
    DEFEND: 4
    FALL: 8
    HIT: 6
    IDLE: 0
    KO: 7
    RECOVERY: 9
    RUN: 2
    STANCE_CHANGE: 3
    WALK: 1