Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Enumeration AnimationPriority

    Animation priority levels for interrupt system

    Higher priority animations can interrupt lower priority ones. Priority order: recovery > fall > ko > hit > attack > defend > step > stance_change > movement > idle

    Steps are non-interruptible (same priority as attacks) to ensure commitment to tactical repositioning in Korean martial arts. Recovery animations have highest priority to allow getting up from ground.

    애니메이션우선순위

    Index

    Enumeration Members

    ATTACK: 5
    DEFEND: 4
    FALL: 8
    HIT: 6
    IDLE: 0
    KO: 7
    RECOVERY: 9
    RUN: 2
    STANCE_CHANGE: 3
    WALK: 1