Higher priority animations can interrupt lower priority ones.
Priority order: recovery > fall > ko > hit > attack > defend > step > stance_change > movement > idle
Steps are non-interruptible (same priority as attacks) to ensure commitment
to tactical repositioning in Korean martial arts.
Recovery animations have highest priority to allow getting up from ground.
Animation priority levels for interrupt system
Higher priority animations can interrupt lower priority ones. Priority order: recovery > fall > ko > hit > attack > defend > step > stance_change > movement > idle
Steps are non-interruptible (same priority as attacks) to ensure commitment to tactical repositioning in Korean martial arts. Recovery animations have highest priority to allow getting up from ground.
Korean
애니메이션우선순위