ACHILLES_ATTACK
ACHILLES_ATTACK: "achilles_attack"
ANKLE_PICK
ANKLE_PICK: "ankle_pick"
ARM_BAR
ARM_BAR: "arm_bar"
AVALANCHE_HAMMER
AVALANCHE_HAMMER: "avalanche_hammer"
AXE_KICK
AXE_KICK: "axe_kick"
BACK_KICK
BACK_KICK: "back_kick"
BACKFIST
BACKFIST: "backfist"
BACKWARD_RETREAT
BACKWARD_RETREAT: "backward_retreat"
BLOCK_HIGH
BLOCK_HIGH: "block_high"
BLOCK_LOW
BLOCK_LOW: "block_low"
BODY_LOCK_SLAM
BODY_LOCK_SLAM: "body_lock_slam"
BRACHIAL_ELBOW
BRACHIAL_ELBOW: "brachial_elbow"
BRACHIAL_PLEXUS
BRACHIAL_PLEXUS: "brachial_plexus"
BRUTAL_TAKEDOWN
BRUTAL_TAKEDOWN: "brutal_takedown"
CAROTID_CHOKE
CAROTID_CHOKE: "carotid_choke"
CERVICAL_TWIST
CERVICAL_TWIST: "cervical_twist"
CIRCULAR_PARRY
CIRCULAR_PARRY: "circular_parry"
CLINCH_KNEE
CLINCH_KNEE: "clinch_knee"
CONTINUOUS_DEFLECTION
CONTINUOUS_DEFLECTION: "continuous_deflection"
COUNTER_ATTACK
COUNTER_ATTACK: "counter_attack"
COUNTER_FORTRESS
COUNTER_FORTRESS: "counter_fortress"
COUNTER_INTELLIGENCE
COUNTER_INTELLIGENCE: "counter_intelligence"
COUNTER_STRIKE
COUNTER_STRIKE: "counter_strike"
CRESCENT_KICK
CRESCENT_KICK: "crescent_kick"
CRUSHING_ELBOW
CRUSHING_ELBOW: "crushing_elbow"
CYBER_OVERDRIVE
CYBER_OVERDRIVE: "cyber_overdrive"
DATA_STRIKE
DATA_STRIKE: "data_strike"
DEADLY_PRECISION
DEADLY_PRECISION: "deadly_precision"
DRAGON_FIST
DRAGON_FIST: "dragon_fist"
EAR_STRIKE
EAR_STRIKE: "ear_strike"
EARTH_EMBRACE
EARTH_EMBRACE: "earth_embrace"
EARTHQUAKE_STOMP
EARTHQUAKE_STOMP: "earthquake_stomp"
ELBOW_HYPEREXTEND
ELBOW_HYPEREXTEND: "elbow_hyperextend"
ELBOW_LOCK
ELBOW_LOCK: "elbow_lock"
ELBOW_STRIKE
ELBOW_STRIKE: "elbow_strike"
ELBOW_UPPERCUT
ELBOW_UPPERCUT: "elbow_uppercut"
ELECTRIC_SHOCK
ELECTRIC_SHOCK: "electric_shock"
EXPLOSIVE_BLOCK
EXPLOSIVE_BLOCK: "explosive_block"
EXPLOSIVE_KNEE
EXPLOSIVE_KNEE: "explosive_knee"
EYE_GOUGE
EYE_GOUGE: "eye_gouge"
FEMORAL_KNEE
FEMORAL_KNEE: "femoral_knee"
FEMORAL_NERVE
FEMORAL_NERVE: "femoral_nerve"
FINGER_BREAK
FINGER_BREAK: "finger_break"
FINGER_LOCK
FINGER_LOCK: "finger_lock"
FLOW_DEFENSE
FLOW_DEFENSE: "flow_defense"
FLOWING_ARM_BAR
FLOWING_ARM_BAR: "flowing_arm_bar"
FLOWING_BLOCK
FLOWING_BLOCK: "flowing_block"
FLOWING_CROSS
FLOWING_CROSS: "flowing_cross"
FLOWING_PUSH
FLOWING_PUSH: "flowing_push"
FLOWING_RIVER_STRIKE
FLOWING_RIVER_STRIKE: "flowing_river_strike"
FLYING_KICK
FLYING_KICK: "flying_kick"
FLYING_KNEE
FLYING_KNEE: "flying_knee"
FORTRESS_COUNTER_STRIKE
FORTRESS_COUNTER_STRIKE: "fortress_counter_strike"
FORWARD_DASH
FORWARD_DASH: "forward_dash"
FRONT_KICK
FRONT_KICK: "front_kick"
GAM_CIRCULAR_PARRY
GAM_CIRCULAR_PARRY: "gam_circular_parry"
GAM_HIP_THROW
GAM_HIP_THROW: "gam_hip_throw"
GAM_REDIRECT_THROW
GAM_REDIRECT_THROW: "gam_redirect_throw"
GAM_WRIST_TWIST_COUNTER
GAM_WRIST_TWIST_COUNTER: "gam_wrist_twist_counter"
GAN_COUNTER_STRIKE
GAN_COUNTER_STRIKE: "gan_counter_strike"
GAN_IMMOVABLE_STANCE
GAN_IMMOVABLE_STANCE: "gan_immovable_stance"
GAN_MOUNTAIN_STANCE_LOCK
GAN_MOUNTAIN_STANCE_LOCK: "gan_mountain_stance_lock"
GAN_REVERSAL_TECHNIQUE
GAN_REVERSAL_TECHNIQUE: "gan_reversal_technique"
GAN_ROCK_DEFENSE_BLOCK
GAN_ROCK_DEFENSE_BLOCK: "gan_rock_defense_block"
GEON_COUNTER
GEON_COUNTER: "geon_counter"
GEON_FRONTAL_KICK
GEON_FRONTAL_KICK: "geon_frontal_kick"
GEON_HEAVEN_STRIKE
GEON_HEAVEN_STRIKE: "geon_heaven_strike"
GEON_HEAVENLY_FIST
GEON_HEAVENLY_FIST: "geon_heavenly_fist"
GEON_PALM_STRIKE
GEON_PALM_STRIKE: "geon_palm_strike"
GEON_ROUNDHOUSE
GEON_ROUNDHOUSE: "geon_roundhouse"
GON_ANKLE_PICK
GON_ANKLE_PICK: "gon_ankle_pick"
GON_BODY_LOCK_TAKEDOWN
GON_BODY_LOCK_TAKEDOWN: "gon_body_lock_takedown"
GON_EARTH_EMBRACE
GON_EARTH_EMBRACE: "gon_earth_embrace"
GON_LEG_SWEEP
GON_LEG_SWEEP: "gon_leg_sweep"
GON_SACRIFICE_THROW
GON_SACRIFICE_THROW: "gon_sacrifice_throw"
GON_SSIREUM_THROW
GON_SSIREUM_THROW: "gon_ssireum_throw"
GRAPPLE
GRAPPLE: "grapple"
GROUND_SWEEP_STRIKE
GROUND_SWEEP_STRIKE: "ground_sweep_strike"
GROUNDING_DEFENSE
GROUNDING_DEFENSE: "grounding_defense"
GUILLOTINE_CHOKE
GUILLOTINE_CHOKE: "guillotine_choke"
HAMMER_FIST
HAMMER_FIST: "hammer_fist"
HEAVEN_STRIKE
HEAVEN_STRIKE: "heaven_strike"
HIGH_BLOCK
HIGH_BLOCK: "high_block"
HIP_THROW
HIP_THROW: "hip_throw"
HIP_WHEEL_THROW
HIP_WHEEL_THROW: "hip_wheel_throw"
IDLE_STANCE
IDLE_STANCE: "idle_stance"
IMMOVABLE_BLOCK
IMMOVABLE_BLOCK: "immovable_block"
IMPROVISED_WEAPON
IMPROVISED_WEAPON: "improvised_weapon"
INTELLIGENCE_STRIKE
INTELLIGENCE_STRIKE: "intelligence_strike"
IRON_BLOCK
IRON_BLOCK: "iron_block"
IRON_DEFENSE
IRON_DEFENSE: "iron_defense"
JAW_DISLOCATION
JAW_DISLOCATION: "jaw_dislocation"
JIN_FLYING_SIDEKICK
JIN_FLYING_SIDEKICK: "jin_flying_sidekick"
JIN_JUMPING_FRONT_KICK
JIN_JUMPING_FRONT_KICK: "jin_jumping_front_kick"
JOINT_LOCK
JOINT_LOCK: "joint_lock"
JOINT_LOCK_DEFENSE
JOINT_LOCK_DEFENSE: "joint_lock_defense"
JUGULAR_STRIKE
JUGULAR_STRIKE: "jugular_strike"
JUMPING_KICK
JUMPING_KICK: "jumping_kick"
KIDNEY_KNEE
KIDNEY_KNEE: "kidney_knee"
KNEE_KICK
KNEE_KICK: "knee_kick"
KNEE_STRIKE
KNEE_STRIKE: "knee_strike"
KNEECAP_STRIKE
KNEECAP_STRIKE: "kneecap_strike"
LARYNX_CRUSH
LARYNX_CRUSH: "larynx_crush"
LEG_REAP
LEG_REAP: "leg_reap"
LI_SOLAR_PLEXUS
LI_SOLAR_PLEXUS: "li_solar_plexus"
LIGHTNING_STRAIGHT
LIGHTNING_STRAIGHT: "lightning_straight"
LIGHTNING_STRIKE
LIGHTNING_STRIKE: "lightning_strike"
LIVER_DISRUPTION
LIVER_DISRUPTION: "liver_disruption"
LOW_KICK
LOW_KICK: "low_kick"
MOUNTAIN_BREAKER
MOUNTAIN_BREAKER: "mountain_breaker"
MOUNTAIN_LOCK
MOUNTAIN_LOCK: "mountain_lock"
NERVE_PARALYSIS
NERVE_PARALYSIS: "nerve_paralysis"
NERVE_STRIKE
NERVE_STRIKE: "nerve_strike"
NERVE_STRIKE_COUNTER
NERVE_STRIKE_COUNTER: "nerve_strike_counter"
OCCIPITAL_STRIKE
OCCIPITAL_STRIKE: "occipital_strike"
OVERHAND
OVERHAND: "overhand"
PALM_STRIKE
PALM_STRIKE: "palm_strike"
PARRY_COUNTER
PARRY_COUNTER: "parry_counter"
PENETRATING_PALM_RUSH
PENETRATING_PALM_RUSH: "penetrating_palm_rush"
PHOENIX_EYE_STRIKE
PHOENIX_EYE_STRIKE: "phoenix_eye_strike"
PRECISION_PARRY
PRECISION_PARRY: "precision_parry"
PRESSURE_COUNTER
PRESSURE_COUNTER: "pressure_counter"
PRESSURE_POINT_CHAIN
PRESSURE_POINT_CHAIN: "pressure_point_chain"
PRESSURE_POINT_STRIKE
PRESSURE_POINT_STRIKE: "pressure_point_strike"
PSYCHOLOGICAL_WARFARE
PSYCHOLOGICAL_WARFARE: "psychological_warfare"
PUSH_KICK
PUSH_KICK: "push_kick"
RAPID_BARRAGE
RAPID_BARRAGE: "rapid_barrage"
RAPID_FOOTWORK: "rapid_footwork"
REAR_NAKED_CHOKE
REAR_NAKED_CHOKE: "rear_naked_choke"
RECOVERY
RECOVERY: "recovery"
REDIRECT_THROW
REDIRECT_THROW: "redirect_throw"
REDIRECTION_COUNTER
REDIRECTION_COUNTER: "redirection_counter"
RHYTHMIC_STRIKES
RHYTHMIC_STRIKES: "rhythmic_strikes"
ROCK_COUNTER
ROCK_COUNTER: "rock_counter"
ROCK_DEFENSE
ROCK_DEFENSE: "rock_defense"
ROOTING_TAKEDOWN
ROOTING_TAKEDOWN: "rooting_takedown"
ROUNDHOUSE_KICK
ROUNDHOUSE_KICK: "roundhouse_kick"
RUTHLESS_ASSAULT
RUTHLESS_ASSAULT: "ruthless_assault"
SACRIFICE_THROW
SACRIFICE_THROW: "sacrifice_throw"
SCIATIC_NERVE_STRIKE
SCIATIC_NERVE_STRIKE: "sciatic_nerve_strike"
SHADOW_NERVE_STRIKE
SHADOW_NERVE_STRIKE: "shadow_nerve_strike"
SHADOW_STRIKE
SHADOW_STRIKE: "shadow_strike"
SHOCKING_COUNTER
SHOCKING_COUNTER: "shocking_counter"
SHOCKING_HAMMER_FIST
SHOCKING_HAMMER_FIST: "shocking_hammer_fist"
SHOULDER_LOCK
SHOULDER_LOCK: "shoulder_lock"
SHOULDER_MANIPULATION
SHOULDER_MANIPULATION: "shoulder_manipulation"
SIDE_KICK
SIDE_KICK: "side_kick"
SIDE_STEP
SIDE_STEP: "side_step"
SIDESTEP
SIDESTEP: "sidestep"
SILENT_DEATH
SILENT_DEATH: "silent_death"
SILENT_TAKEDOWN
SILENT_TAKEDOWN: "silent_takedown"
SLEEPER_HOLD
SLEEPER_HOLD: "sleeper_hold"
SMALL_CIRCLE_LOCK
SMALL_CIRCLE_LOCK: "small_circle_lock"
SOLAR_PLEXUS_SPEAR
SOLAR_PLEXUS_SPEAR: "solar_plexus_spear"
SOLAR_PLEXUS_STRIKE
SOLAR_PLEXUS_STRIKE: "solar_plexus_strike"
SON_FLOWING_PUSH
SON_FLOWING_PUSH: "son_flowing_push"
SON_RAPID_FOOTWORK: "son_rapid_footwork"
SON_RHYTHMIC_STRIKES
SON_RHYTHMIC_STRIKES: "son_rhythmic_strikes"
SON_SWEEPING_LOW_KICK
SON_SWEEPING_LOW_KICK: "son_sweeping_low_kick"
SPEAR_HAND_STRIKE
SPEAR_HAND_STRIKE: "spear_hand_strike"
SPINAL_ELBOW
SPINAL_ELBOW: "spinal_elbow"
SPINNING_BACK_ELBOW
SPINNING_BACK_ELBOW: "spinning_back_elbow"
SPINNING_ELBOW
SPINNING_ELBOW: "spinning_elbow"
SPINNING_HEEL_KICK
SPINNING_HEEL_KICK: "spinning_heel_kick"
SPINNING_HOOK
SPINNING_HOOK: "spinning_hook"
SPIRAL_SHOULDER_THROW
SPIRAL_SHOULDER_THROW: "spiral_shoulder_throw"
SPLEEN_RUPTURE
SPLEEN_RUPTURE: "spleen_rupture"
SSIREUM_THROW
SSIREUM_THROW: "ssireum_throw"
STEP_BACK
STEP_BACK: "step_back"
STEP_FORWARD
STEP_FORWARD: "step_forward"
STONE_WALL_THRUST
STONE_WALL_THRUST: "stone_wall_thrust"
STREET_BRAWL
STREET_BRAWL: "street_brawl"
SWEEP_DEFENSE
SWEEP_DEFENSE: "sweep_defense"
SYSTEM_CRASH
SYSTEM_CRASH: "system_crash"
TACTICAL_STRIKE
TACTICAL_STRIKE: "tactical_strike"
TAE_WRIST_LOCK
TAE_WRIST_LOCK: "tae_wrist_lock"
TAKEDOWN
TAKEDOWN: "takedown"
TAKEDOWN_COUNTER
TAKEDOWN_COUNTER: "takedown_counter"
TEMPLE_ELBOW
TEMPLE_ELBOW: "temple_elbow"
TEMPLE_STRIKE
TEMPLE_STRIKE: "temple_strike"
THROAT_STRIKE
THROAT_STRIKE: "throat_strike"
THUNDER_STRIKE
THUNDER_STRIKE: "thunder_strike"
THUNDEROUS_UPPERCUT
THUNDEROUS_UPPERCUT: "thunderous_uppercut"
TIDAL_WAVE_PALM
TIDAL_WAVE_PALM: "tidal_wave_palm"
TORNADO_KICK
TORNADO_KICK: "tornado_kick"
TRIANGLE_CHOKE
TRIANGLE_CHOKE: "triangle_choke"
UPPERCUT
UPPERCUT: "uppercut"
WATER_COUNTER
WATER_COUNTER: "water_counter"
WHIRLPOOL_COUNTER
WHIRLPOOL_COUNTER: "whirlpool_counter"
WRIST_LOCK
WRIST_LOCK: "wrist_lock"
WRIST_LOCK_STRIKE
WRIST_LOCK_STRIKE: "wrist_lock_strike"
WRIST_TWIST_COUNTER
WRIST_TWIST_COUNTER: "wrist_twist_counter"
Animation type identifiers for the animation system
Korean
애니메이션타입