Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Enumeration AnimationType

    Animation type identifiers for the animation system

    애니메이션타입

    Index

    Enumeration Members

    ACHILLES_ATTACK ANKLE_PICK ARM_BAR AVALANCHE_HAMMER AXE_KICK BACK_KICK BACKFIST BACKWARD_RETREAT BLOCK BLOCK_HIGH BLOCK_LOW BODY_LOCK_SLAM BRACHIAL_ELBOW BRACHIAL_PLEXUS BRUTAL_TAKEDOWN CAROTID_CHOKE CERVICAL_TWIST CIRCULAR_PARRY CLINCH CLINCH_KNEE CONTINUOUS_DEFLECTION COUNTER_ATTACK COUNTER_FORTRESS COUNTER_INTELLIGENCE COUNTER_STRIKE CRESCENT_KICK CROSS CRUSHING_ELBOW CYBER_OVERDRIVE DATA_STRIKE DEADLY_PRECISION DRAGON_FIST DUCK EAR_STRIKE EARTH_EMBRACE EARTHQUAKE_STOMP ELBOW_HYPEREXTEND ELBOW_LOCK ELBOW_STRIKE ELBOW_UPPERCUT ELECTRIC_SHOCK EXPLOSIVE_BLOCK EXPLOSIVE_KNEE EYE_GOUGE FEMORAL_KNEE FEMORAL_NERVE FINGER_BREAK FINGER_LOCK FLOW_DEFENSE FLOWING_ARM_BAR FLOWING_BLOCK FLOWING_CROSS FLOWING_PUSH FLOWING_RIVER_STRIKE FLYING_KICK FLYING_KNEE FORTRESS_COUNTER_STRIKE FORWARD_DASH FRONT_KICK GAM_CIRCULAR_PARRY GAM_HIP_THROW GAM_REDIRECT_THROW GAM_WRIST_TWIST_COUNTER GAN_COUNTER_STRIKE GAN_IMMOVABLE_STANCE GAN_MOUNTAIN_STANCE_LOCK GAN_REVERSAL_TECHNIQUE GAN_ROCK_DEFENSE_BLOCK GEON_COUNTER GEON_FRONTAL_KICK GEON_HEAVEN_STRIKE GEON_HEAVENLY_FIST GEON_PALM_STRIKE GEON_ROUNDHOUSE GON_ANKLE_PICK GON_BODY_LOCK_TAKEDOWN GON_EARTH_EMBRACE GON_LEG_SWEEP GON_SACRIFICE_THROW GON_SSIREUM_THROW GRAPPLE GROUND_SWEEP_STRIKE GROUNDING_DEFENSE GUILLOTINE_CHOKE HAMMER_FIST HEAVEN_STRIKE HIGH_BLOCK HIP_THROW HIP_WHEEL_THROW HOOK IDLE IDLE_STANCE IMMOVABLE_BLOCK IMPROVISED_WEAPON INTELLIGENCE_STRIKE IRON_BLOCK IRON_DEFENSE JAB JAW_DISLOCATION JIN_FLYING_SIDEKICK JIN_JUMPING_FRONT_KICK JOINT_LOCK JOINT_LOCK_DEFENSE JUGULAR_STRIKE JUMPING_KICK KIDNEY_KNEE KNEE_KICK KNEE_STRIKE KNEECAP_STRIKE LARYNX_CRUSH LEAN LEG_REAP LI_SOLAR_PLEXUS LIGHTNING_STRAIGHT LIGHTNING_STRIKE LIVER_DISRUPTION LOW_KICK MOUNTAIN_BREAKER MOUNTAIN_LOCK NERVE_PARALYSIS NERVE_STRIKE NERVE_STRIKE_COUNTER OCCIPITAL_STRIKE OVERHAND PALM_STRIKE PARRY PARRY_COUNTER PENETRATING_PALM_RUSH PHOENIX_EYE_STRIKE PIVOT PRECISION_PARRY PRESSURE_COUNTER PRESSURE_POINT_CHAIN PRESSURE_POINT_STRIKE PSYCHOLOGICAL_WARFARE PUSH_KICK RAPID_BARRAGE RAPID_FOOTWORK REAR_NAKED_CHOKE RECOVERY REDIRECT_THROW REDIRECTION_COUNTER RHYTHMIC_STRIKES ROCK_COUNTER ROCK_DEFENSE ROOTING_TAKEDOWN ROUNDHOUSE_KICK RUTHLESS_ASSAULT SACRIFICE_THROW SCIATIC_NERVE_STRIKE SHADOW_NERVE_STRIKE SHADOW_STRIKE SHOCKING_COUNTER SHOCKING_HAMMER_FIST SHOULDER_LOCK SHOULDER_MANIPULATION SIDE_KICK SIDE_STEP SIDESTEP SILENT_DEATH SILENT_TAKEDOWN SLAM SLEEPER_HOLD SMALL_CIRCLE_LOCK SOLAR_PLEXUS_SPEAR SOLAR_PLEXUS_STRIKE SON_FLOWING_PUSH SON_RAPID_FOOTWORK SON_RHYTHMIC_STRIKES SON_SWEEPING_LOW_KICK SPEAR_HAND_STRIKE SPINAL_ELBOW SPINNING_BACK_ELBOW SPINNING_ELBOW SPINNING_HEEL_KICK SPINNING_HOOK SPIRAL_SHOULDER_THROW SPLEEN_RUPTURE SSIREUM_THROW STANCE STEP_BACK STEP_FORWARD STONE_WALL_THRUST STREET_BRAWL SWEEP SWEEP_DEFENSE SYSTEM_CRASH TACTICAL_STRIKE TAE_WRIST_LOCK TAKEDOWN TAKEDOWN_COUNTER TEMPLE_ELBOW TEMPLE_STRIKE THROAT_STRIKE THROW THUNDER_STRIKE THUNDEROUS_UPPERCUT TIDAL_WAVE_PALM TORNADO_KICK TRIANGLE_CHOKE UPPERCUT WALK WATER_COUNTER WHIRLPOOL_COUNTER WRIST_LOCK WRIST_LOCK_STRIKE WRIST_TWIST_COUNTER

    Enumeration Members

    ACHILLES_ATTACK: "achilles_attack"
    ANKLE_PICK: "ankle_pick"
    ARM_BAR: "arm_bar"
    AVALANCHE_HAMMER: "avalanche_hammer"
    AXE_KICK: "axe_kick"
    BACK_KICK: "back_kick"
    BACKFIST: "backfist"
    BACKWARD_RETREAT: "backward_retreat"
    BLOCK: "block"
    BLOCK_HIGH: "block_high"
    BLOCK_LOW: "block_low"
    BODY_LOCK_SLAM: "body_lock_slam"
    BRACHIAL_ELBOW: "brachial_elbow"
    BRACHIAL_PLEXUS: "brachial_plexus"
    BRUTAL_TAKEDOWN: "brutal_takedown"
    CAROTID_CHOKE: "carotid_choke"
    CERVICAL_TWIST: "cervical_twist"
    CIRCULAR_PARRY: "circular_parry"
    CLINCH: "clinch"
    CLINCH_KNEE: "clinch_knee"
    CONTINUOUS_DEFLECTION: "continuous_deflection"
    COUNTER_ATTACK: "counter_attack"
    COUNTER_FORTRESS: "counter_fortress"
    COUNTER_INTELLIGENCE: "counter_intelligence"
    COUNTER_STRIKE: "counter_strike"
    CRESCENT_KICK: "crescent_kick"
    CROSS: "cross"
    CRUSHING_ELBOW: "crushing_elbow"
    CYBER_OVERDRIVE: "cyber_overdrive"
    DATA_STRIKE: "data_strike"
    DEADLY_PRECISION: "deadly_precision"
    DRAGON_FIST: "dragon_fist"
    DUCK: "duck"
    EAR_STRIKE: "ear_strike"
    EARTH_EMBRACE: "earth_embrace"
    EARTHQUAKE_STOMP: "earthquake_stomp"
    ELBOW_HYPEREXTEND: "elbow_hyperextend"
    ELBOW_LOCK: "elbow_lock"
    ELBOW_STRIKE: "elbow_strike"
    ELBOW_UPPERCUT: "elbow_uppercut"
    ELECTRIC_SHOCK: "electric_shock"
    EXPLOSIVE_BLOCK: "explosive_block"
    EXPLOSIVE_KNEE: "explosive_knee"
    EYE_GOUGE: "eye_gouge"
    FEMORAL_KNEE: "femoral_knee"
    FEMORAL_NERVE: "femoral_nerve"
    FINGER_BREAK: "finger_break"
    FINGER_LOCK: "finger_lock"
    FLOW_DEFENSE: "flow_defense"
    FLOWING_ARM_BAR: "flowing_arm_bar"
    FLOWING_BLOCK: "flowing_block"
    FLOWING_CROSS: "flowing_cross"
    FLOWING_PUSH: "flowing_push"
    FLOWING_RIVER_STRIKE: "flowing_river_strike"
    FLYING_KICK: "flying_kick"
    FLYING_KNEE: "flying_knee"
    FORTRESS_COUNTER_STRIKE: "fortress_counter_strike"
    FORWARD_DASH: "forward_dash"
    FRONT_KICK: "front_kick"
    GAM_CIRCULAR_PARRY: "gam_circular_parry"
    GAM_HIP_THROW: "gam_hip_throw"
    GAM_REDIRECT_THROW: "gam_redirect_throw"
    GAM_WRIST_TWIST_COUNTER: "gam_wrist_twist_counter"
    GAN_COUNTER_STRIKE: "gan_counter_strike"
    GAN_IMMOVABLE_STANCE: "gan_immovable_stance"
    GAN_MOUNTAIN_STANCE_LOCK: "gan_mountain_stance_lock"
    GAN_REVERSAL_TECHNIQUE: "gan_reversal_technique"
    GAN_ROCK_DEFENSE_BLOCK: "gan_rock_defense_block"
    GEON_COUNTER: "geon_counter"
    GEON_FRONTAL_KICK: "geon_frontal_kick"
    GEON_HEAVEN_STRIKE: "geon_heaven_strike"
    GEON_HEAVENLY_FIST: "geon_heavenly_fist"
    GEON_PALM_STRIKE: "geon_palm_strike"
    GEON_ROUNDHOUSE: "geon_roundhouse"
    GON_ANKLE_PICK: "gon_ankle_pick"
    GON_BODY_LOCK_TAKEDOWN: "gon_body_lock_takedown"
    GON_EARTH_EMBRACE: "gon_earth_embrace"
    GON_LEG_SWEEP: "gon_leg_sweep"
    GON_SACRIFICE_THROW: "gon_sacrifice_throw"
    GON_SSIREUM_THROW: "gon_ssireum_throw"
    GRAPPLE: "grapple"
    GROUND_SWEEP_STRIKE: "ground_sweep_strike"
    GROUNDING_DEFENSE: "grounding_defense"
    GUILLOTINE_CHOKE: "guillotine_choke"
    HAMMER_FIST: "hammer_fist"
    HEAVEN_STRIKE: "heaven_strike"
    HIGH_BLOCK: "high_block"
    HIP_THROW: "hip_throw"
    HIP_WHEEL_THROW: "hip_wheel_throw"
    HOOK: "hook"
    IDLE: "idle"
    IDLE_STANCE: "idle_stance"
    IMMOVABLE_BLOCK: "immovable_block"
    IMPROVISED_WEAPON: "improvised_weapon"
    INTELLIGENCE_STRIKE: "intelligence_strike"
    IRON_BLOCK: "iron_block"
    IRON_DEFENSE: "iron_defense"
    JAB: "jab"
    JAW_DISLOCATION: "jaw_dislocation"
    JIN_FLYING_SIDEKICK: "jin_flying_sidekick"
    JIN_JUMPING_FRONT_KICK: "jin_jumping_front_kick"
    JOINT_LOCK: "joint_lock"
    JOINT_LOCK_DEFENSE: "joint_lock_defense"
    JUGULAR_STRIKE: "jugular_strike"
    JUMPING_KICK: "jumping_kick"
    KIDNEY_KNEE: "kidney_knee"
    KNEE_KICK: "knee_kick"
    KNEE_STRIKE: "knee_strike"
    KNEECAP_STRIKE: "kneecap_strike"
    LARYNX_CRUSH: "larynx_crush"
    LEAN: "lean"
    LEG_REAP: "leg_reap"
    LI_SOLAR_PLEXUS: "li_solar_plexus"
    LIGHTNING_STRAIGHT: "lightning_straight"
    LIGHTNING_STRIKE: "lightning_strike"
    LIVER_DISRUPTION: "liver_disruption"
    LOW_KICK: "low_kick"
    MOUNTAIN_BREAKER: "mountain_breaker"
    MOUNTAIN_LOCK: "mountain_lock"
    NERVE_PARALYSIS: "nerve_paralysis"
    NERVE_STRIKE: "nerve_strike"
    NERVE_STRIKE_COUNTER: "nerve_strike_counter"
    OCCIPITAL_STRIKE: "occipital_strike"
    OVERHAND: "overhand"
    PALM_STRIKE: "palm_strike"
    PARRY: "parry"
    PARRY_COUNTER: "parry_counter"
    PENETRATING_PALM_RUSH: "penetrating_palm_rush"
    PHOENIX_EYE_STRIKE: "phoenix_eye_strike"
    PIVOT: "pivot"
    PRECISION_PARRY: "precision_parry"
    PRESSURE_COUNTER: "pressure_counter"
    PRESSURE_POINT_CHAIN: "pressure_point_chain"
    PRESSURE_POINT_STRIKE: "pressure_point_strike"
    PSYCHOLOGICAL_WARFARE: "psychological_warfare"
    PUSH_KICK: "push_kick"
    RAPID_BARRAGE: "rapid_barrage"
    RAPID_FOOTWORK: "rapid_footwork"
    REAR_NAKED_CHOKE: "rear_naked_choke"
    RECOVERY: "recovery"
    REDIRECT_THROW: "redirect_throw"
    REDIRECTION_COUNTER: "redirection_counter"
    RHYTHMIC_STRIKES: "rhythmic_strikes"
    ROCK_COUNTER: "rock_counter"
    ROCK_DEFENSE: "rock_defense"
    ROOTING_TAKEDOWN: "rooting_takedown"
    ROUNDHOUSE_KICK: "roundhouse_kick"
    RUTHLESS_ASSAULT: "ruthless_assault"
    SACRIFICE_THROW: "sacrifice_throw"
    SCIATIC_NERVE_STRIKE: "sciatic_nerve_strike"
    SHADOW_NERVE_STRIKE: "shadow_nerve_strike"
    SHADOW_STRIKE: "shadow_strike"
    SHOCKING_COUNTER: "shocking_counter"
    SHOCKING_HAMMER_FIST: "shocking_hammer_fist"
    SHOULDER_LOCK: "shoulder_lock"
    SHOULDER_MANIPULATION: "shoulder_manipulation"
    SIDE_KICK: "side_kick"
    SIDE_STEP: "side_step"
    SIDESTEP: "sidestep"
    SILENT_DEATH: "silent_death"
    SILENT_TAKEDOWN: "silent_takedown"
    SLAM: "slam"
    SLEEPER_HOLD: "sleeper_hold"
    SMALL_CIRCLE_LOCK: "small_circle_lock"
    SOLAR_PLEXUS_SPEAR: "solar_plexus_spear"
    SOLAR_PLEXUS_STRIKE: "solar_plexus_strike"
    SON_FLOWING_PUSH: "son_flowing_push"
    SON_RAPID_FOOTWORK: "son_rapid_footwork"
    SON_RHYTHMIC_STRIKES: "son_rhythmic_strikes"
    SON_SWEEPING_LOW_KICK: "son_sweeping_low_kick"
    SPEAR_HAND_STRIKE: "spear_hand_strike"
    SPINAL_ELBOW: "spinal_elbow"
    SPINNING_BACK_ELBOW: "spinning_back_elbow"
    SPINNING_ELBOW: "spinning_elbow"
    SPINNING_HEEL_KICK: "spinning_heel_kick"
    SPINNING_HOOK: "spinning_hook"
    SPIRAL_SHOULDER_THROW: "spiral_shoulder_throw"
    SPLEEN_RUPTURE: "spleen_rupture"
    SSIREUM_THROW: "ssireum_throw"
    STANCE: "stance"
    STEP_BACK: "step_back"
    STEP_FORWARD: "step_forward"
    STONE_WALL_THRUST: "stone_wall_thrust"
    STREET_BRAWL: "street_brawl"
    SWEEP: "sweep"
    SWEEP_DEFENSE: "sweep_defense"
    SYSTEM_CRASH: "system_crash"
    TACTICAL_STRIKE: "tactical_strike"
    TAE_WRIST_LOCK: "tae_wrist_lock"
    TAKEDOWN: "takedown"
    TAKEDOWN_COUNTER: "takedown_counter"
    TEMPLE_ELBOW: "temple_elbow"
    TEMPLE_STRIKE: "temple_strike"
    THROAT_STRIKE: "throat_strike"
    THROW: "throw"
    THUNDER_STRIKE: "thunder_strike"
    THUNDEROUS_UPPERCUT: "thunderous_uppercut"
    TIDAL_WAVE_PALM: "tidal_wave_palm"
    TORNADO_KICK: "tornado_kick"
    TRIANGLE_CHOKE: "triangle_choke"
    UPPERCUT: "uppercut"
    WALK: "walk"
    WATER_COUNTER: "water_counter"
    WHIRLPOOL_COUNTER: "whirlpool_counter"
    WRIST_LOCK: "wrist_lock"
    WRIST_LOCK_STRIKE: "wrist_lock_strike"
    WRIST_TWIST_COUNTER: "wrist_twist_counter"