Convert physics position (meters) to screen position (pixels).
IMPORTANT: This function only handles scaling conversion between
meters and pixels. It does NOT account for arena position offsets
(bounds.x and bounds.y). Callers must add these offsets separately
when rendering to screen.
Convert physics position (meters) to screen position (pixels).
IMPORTANT: This function only handles scaling conversion between meters and pixels. It does NOT account for arena position offsets (bounds.x and bounds.y). Callers must add these offsets separately when rendering to screen.
Example:
This conversion should ONLY be used at render time. Internal game logic should always work in meters.
Korean: 미터를픽셀로 (Meters To Pixels)