Calculate accuracy percentage for a player Uses hits / (hits + misses) when miss tracking is available Falls back to 100% if hits exist but no miss tracking, or 0% if no combat activity
Player state with combat statistics
Accuracy percentage (0-100)
const accuracy = calculateAccuracy(playerState);console.log(`Accuracy: ${accuracy}%`); Copy
const accuracy = calculateAccuracy(playerState);console.log(`Accuracy: ${accuracy}%`);
Calculate accuracy percentage for a player Uses hits / (hits + misses) when miss tracking is available Falls back to 100% if hits exist but no miss tracking, or 0% if no combat activity