Calculate damage modifier based on muscle mass.
Korean: 공격력 계산 (Calculate Damage Output)
Computes damage output modifier based on muscle mass. More muscle means more power in strikes, but with diminishing returns.
Formula: 1.0 + ((muscleMass - 35) / 35) * 0.3
Physical attributes of the fighter
Damage multiplier (typically 0.7 to 1.3)
const musaDamage = calculateDamageModifier(MUSA_PHYSICAL);// Result: 1.0 + ((38-35)/35)*0.3 = ~1.026const jojikDamage = calculateDamageModifier(JOJIK_PHYSICAL);// Result: 1.0 + ((42-35)/35)*0.3 = ~1.06 (stronger) Copy
const musaDamage = calculateDamageModifier(MUSA_PHYSICAL);// Result: 1.0 + ((38-35)/35)*0.3 = ~1.026const jojikDamage = calculateDamageModifier(JOJIK_PHYSICAL);// Result: 1.0 + ((42-35)/35)*0.3 = ~1.06 (stronger)
공격력계산
Calculate damage modifier based on muscle mass.
Korean: 공격력 계산 (Calculate Damage Output)
Computes damage output modifier based on muscle mass. More muscle means more power in strikes, but with diminishing returns.
Formula: 1.0 + ((muscleMass - 35) / 35) * 0.3