Apply punch phase to a KeyframeConfig with Korean martial arts biomechanics and anatomy integration (hand poses, highlighting).
Handles common punch phase bones: shoulder, elbow, wrist, spine, pelvis Now includes opposite arm hikite (당기기) and automatic hand pose/highlight
KeyframeConfig to apply phase to
Punch phase data from PUNCH_PHASES
Which hand is punching ("left" | "right")
Configuration including anatomy options
// Apply extension with automatic fist pose and knuckle highlightapplyPunchPhaseToConfig(kf, PUNCH_PHASES.EXTENSION, "right", { handPose: "fist", handHighlightMode: "knuckles", includeOppositeArm: true}); Copy
// Apply extension with automatic fist pose and knuckle highlightapplyPunchPhaseToConfig(kf, PUNCH_PHASES.EXTENSION, "right", { handPose: "fist", handHighlightMode: "knuckles", includeOppositeArm: true});
KeyframeConfig에주먹단계적용
Apply punch phase to a KeyframeConfig with Korean martial arts biomechanics and anatomy integration (hand poses, highlighting).
Handles common punch phase bones: shoulder, elbow, wrist, spine, pelvis Now includes opposite arm hikite (당기기) and automatic hand pose/highlight