Determines power bonus applied to techniques based on hip rotation angle.
Greater hip rotation generates more power through proper biomechanics,
with strikes benefiting most from full rotation.
Parameters
hipRotationAngle: number
Hip rotation angle in radians (typically from torso twist)
techniqueType: "strike"|"throw"|"joint"
Type of technique ('strike', 'throw', or 'joint')
Returns number
Damage multiplier (1.0-1.3 for strikes, 1.0-1.1 for throws/joints)
Example
// Full hip rotation on strike technique constmodifier = calculateHipRotationPowerModifier(Math.PI / 2, 'strike'); // Returns 1.30 (30% damage bonus)
Calculate damage modifier from hip rotation
Determines power bonus applied to techniques based on hip rotation angle. Greater hip rotation generates more power through proper biomechanics, with strikes benefiting most from full rotation.