Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.5.30
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    Interface AnimationKeyframe

    Animation keyframe for skeletal animation

    Defines bone transformations at a specific time in the animation. Keyframes are interpolated for smooth animation between poses.

    애니메이션키프레임

    interface AnimationKeyframe {
        bonePositions: Map<string, Vector3>;
        boneRotations: Map<string, Euler>;
        easing?: "linear" | "ease-in" | "ease-out" | "ease-in-out";
        time: number;
    }
    Index

    Properties

    bonePositions: Map<string, Vector3>

    Bone positions at this keyframe (optional, for IK or special moves) Map of bone name to position offset from rest pose

    뼈위치들

    boneRotations: Map<string, Euler>

    Bone rotations at this keyframe Map of bone name to rotation

    뼈회전들

    easing?: "linear" | "ease-in" | "ease-out" | "ease-in-out"

    Optional easing function name for interpolation

    이징함수

    time: number

    Time in seconds from animation start

    시간