Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.5.30
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    Interface Bone

    Bone in skeletal rig hierarchy

    Represents a single bone with position, rotation, scale, and parent-child relationships. Bones form a tree structure for realistic articulated body movement.

    interface Bone {
        children: Bone[];
        length: number;
        name: string;
        parent: Bone | null;
        position: Vector3;
        restPosition: Vector3;
        restRotation: Euler;
        rotation: Euler;
        scale: Vector3;
    }
    Index

    Properties

    children: Bone[]

    Child bones

    자식뼈들

    length: number

    Length of the bone (for rendering)

    길이

    name: string

    Unique identifier for the bone

    이름

    parent: Bone | null

    Parent bone (null for root bone)

    부모뼈

    position: Vector3

    Local position relative to parent

    위치

    restPosition: Vector3

    Rest pose position (default pose)

    기본위치

    restRotation: Euler

    Rest pose rotation (default pose)

    기본회전

    rotation: Euler

    Local rotation in Euler angles

    회전

    scale: Vector3

    Local scale

    크기