Bone chain definition for IK (Inverse Kinematics)
Defines a chain of bones for IK solving (e.g., arm chain, leg chain). Used for realistic limb positioning and movement.
뼈체인
Readonly
Bones in chain from start to end
뼈들
End bone (e.g., hand for arm chain)
끝뼈
Optional
IK target position (for end effector)
IK목표
Chain identifier
이름
Start bone (e.g., shoulder for arm chain)
시작뼈
Bone chain definition for IK (Inverse Kinematics)
Defines a chain of bones for IK solving (e.g., arm chain, leg chain). Used for realistic limb positioning and movement.
Korean
뼈체인