Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.5.30
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    Interface BoneChain

    Bone chain definition for IK (Inverse Kinematics)

    Defines a chain of bones for IK solving (e.g., arm chain, leg chain). Used for realistic limb positioning and movement.

    뼈체인

    interface BoneChain {
        bones: string[];
        endBone: string;
        ikTarget?: Vector3;
        name: string;
        startBone: string;
    }
    Index

    Properties

    bones: string[]

    Bones in chain from start to end

    뼈들

    endBone: string

    End bone (e.g., hand for arm chain)

    끝뼈

    ikTarget?: Vector3

    IK target position (for end effector)

    IK목표

    name: string

    Chain identifier

    이름

    startBone: string

    Start bone (e.g., shoulder for arm chain)

    시작뼈