ReadonlyaggressionAggression modifier multiplier (0.5-2.0)
ReadonlybasicAccuracy for basic attacks (0.0-1.0)
ReadonlyblockBlock timing window in milliseconds (smaller = harder to block)
ReadonlycomboChance to attempt combo sequences (0.0-1.0)
ReadonlydecisionDecision quality affects technique selection optimality (0.0-1.0)
ReadonlyreactionAI reaction time range in milliseconds
ReadonlyvitalAccuracy for vital point strikes (0.0-1.0)
Difficulty parameters that control AI behavior Applied dynamically based on player skill level
Korean
난이도 매개변수 - 플레이어 실력에 따라 AI 행동 제어