Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.0
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    Interface FallCheckResult

    Result of fall check with animation state

    낙법확인결과

    interface FallCheckResult {
        animationState?: AnimationState;
        fallType?: FallType;
        reason?: "balance" | "consciousness";
        shouldFall: boolean;
    }
    Index

    Properties

    animationState?: AnimationState

    Animation state to transition to

    fallType?: FallType

    Fall type if falling

    reason?: "balance" | "consciousness"

    Reason for fall

    shouldFall: boolean

    Whether a fall should be triggered