ReadonlyhitNumber of hits to same location (for progressive bruising)
ReadonlyidUnique identifier
Optional ReadonlyplayerOptional player ID for multi-player scenarios
ReadonlypositionPosition on body [x, y, z] relative to character center
ReadonlyregionBody region affected
ReadonlyseveritySeverity (0.0 to 1.0)
ReadonlytimestampTimestamp when injury was created
ReadonlytypeType of injury
Individual injury data