// Punch technique using arm length constpunchReach: PhysicalReachConfig = { bodyPart:"arm", techniqueType:"punch", baseExtension:0.95, // 95% arm extension at peak };
// Elbow strike - close range constelbowReach: PhysicalReachConfig = { bodyPart:"arm", techniqueType:"elbow", baseExtension:0.5, // 50% arm extension (close range) };
// Kick using leg length constkickReach: PhysicalReachConfig = { bodyPart:"leg", techniqueType:"kick", baseExtension:1.1, // 110% leg extension (high reach) };
Physical reach configuration for techniques.
Korean: 물리적 도달 설정
Defines how a technique's reach is calculated using physical attributes rather than a fixed distance value. The actual reach depends on:
Formula:
effectiveReach = (limbLength/100) × extensionMultiplier × stanceModifierExample
Korean
물리적도달설정