Optional ReadonlyaccuracyOverall accuracy percentage
ReadonlyactiveIDs of currently active effects
ReadonlyarchetypePlayer combat archetype (무사, 암살자, etc.)
ReadonlyattackBase attack damage multiplier
ReadonlybalancePhysical balance and stability
Optional ReadonlybodyBody part-specific health tracking (신체부위 체력)
Optional ReadonlybodyMaximum health for each body part
ReadonlycombatCurrent combat action state
Optional ReadonlycomboCurrent combo chain length
ReadonlyconsciousnessConsciousness level (0 = unconscious)
ReadonlycurrentCurrent Eight Trigram stance
ReadonlydefenseDamage reduction and blocking effectiveness
ReadonlyenergyCurrent energy (action points)
Optional ReadonlyexperienceExperience points earned
ReadonlyhealthCurrent health points (0 = defeated) - aggregate of body part health
ReadonlyhitsNumber of hits successfully landed
ReadonlyhitsNumber of hits received
ReadonlyidUnique player identifier
ReadonlyisWhether player is actively blocking
ReadonlyisWhether player is executing a counter-attack
ReadonlyisWhether player is stunned (cannot act)
ReadonlykiCurrent Ki (氣) spiritual energy
ReadonlylastTimestamp of last action performed
Optional ReadonlylastTimestamp when player last entered HELPLESS state
ReadonlylastTimestamp of last stance transition
Optional ReadonlylossesTotal career losses
Optional ReadonlymatchesTotal matches won (career)
Optional ReadonlymaxMaximum combo achieved this match
ReadonlymaxMaximum energy capacity
ReadonlymaxMaximum health capacity
ReadonlymaxMaximum Ki capacity
ReadonlymaxMaximum stamina capacity
Optional ReadonlymissesNumber of missed attacks
ReadonlymomentumCombat momentum for combo bonuses
ReadonlynameBilingual Korean-English player name
ReadonlypainCurrent pain level (reduces effectiveness)
ReadonlyperfectNumber of perfect accuracy strikes
ReadonlypositionPosition in combat arena
Optional ReadonlyrankPlayer ranking (e.g., "Bronze", "Silver")
Optional ReadonlyrecentTimestamps of recent hits for balance state tracking (last 10 hits)
ReadonlyrecoveryTime required before next action available
Optional ReadonlyroundsRounds won this match
ReadonlyspeedAction speed and dodge capability
ReadonlystaminaCurrent stamina (physical endurance)
ReadonlystatusActive status effects (poison, stun, etc.)
ReadonlytechniquePrecision for vital point targeting
ReadonlytotalTotal damage dealt this match
ReadonlytotalTotal damage received this match
ReadonlyvitalNumber of successful vital point strikes
ReadonlyvitalState of player's vital points (for defense)
Optional ReadonlywinsTotal career wins
Complete player state for Korean martial arts combat.
Korean: 플레이어 상태 (Player State)
Represents the complete state of a combatant including physical resources, combat attributes, current stance, position, and accumulated statistics. All properties are readonly to enforce immutable state updates.
Resource System
Combat Attributes
Example
Korean
플레이어상태