calculateStanceEffectiveness
calculateStanceEffectiveness: (
attackerStance: any,
defenderStance: any,
technique?: any,
) => number
getTechniqueForStance
getTechniqueForStance: (stance: any, archetype?: any) => any
getTransitionCost
getTransitionCost: (
from: any,
to: any,
player?: any,
) => { ki: number; stamina: number; timeMs: number }
isValidTransition
isValidTransition: (from: any, to: any) => boolean
recommendStance
recommendStance: (player: any, opponent?: any) => any