ReadonlyboneBone positions at this keyframe (optional, for IK or special moves) Map of bone name to position offset from rest pose
ReadonlyboneBone rotations at this keyframe Map of bone name to rotation
Optional ReadonlyeasingOptional easing function name for interpolation
Optional ReadonlyfacialFacial expression at this keyframe
Optional ReadonlyleftWhether left foot is highlighted (e.g., during kicks)
Optional ReadonlyleftLeft hand highlight mode for striking surface
Optional ReadonlyleftLeft hand pose type at this keyframe
Optional ReadonlymuscleMuscle activation targets at this keyframe Map of muscle group name to tension level (0-1)
Optional ReadonlyrightWhether right foot is highlighted (e.g., during kicks)
Optional ReadonlyrightRight hand highlight mode for striking surface
Optional ReadonlyrightRight hand pose type at this keyframe
ReadonlytimeTime in seconds from animation start
Animation keyframe for skeletal animation
Defines bone transformations at a specific time in the animation. Keyframes are interpolated for smooth animation between poses. Now includes integrated anatomy state for hands, feet, and facial expressions.
Korean
애니메이션키프레임