Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.47
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    Interface GrappleControl

    Grappling control information.

    Korean: 잡기 제어 (Grapple Control)

    Tracks active grappling state between combatants, including control duration, grip strength, and target limb.

    잡기제어

    interface GrappleControl {
        canEscape: boolean;
        controllerId: string;
        duration: number;
        gripStrength: number;
        staminaCostPerSecond: number;
        startTime: number;
        state: GrappleState;
        target: GrappleTarget;
        targetId: string;
    }
    Index

    Properties

    canEscape: boolean

    Whether control can be broken this frame

    controllerId: string

    ID of controlling player

    duration: number

    Duration of control in milliseconds

    gripStrength: number

    Grip strength (0-100) affecting escape difficulty

    staminaCostPerSecond: number

    Stamina cost per second to maintain control

    startTime: number

    Timestamp when grapple was initiated

    Current grapple state

    Body part being controlled

    targetId: string

    ID of controlled player