ReadonlycanWhether control can be broken this frame
ReadonlycontrollerID of controlling player
ReadonlydurationDuration of control in milliseconds
ReadonlygripGrip strength (0-100) affecting escape difficulty
ReadonlystaminaStamina cost per second to maintain control
ReadonlystartTimestamp when grapple was initiated
ReadonlystateCurrent grapple state
ReadonlytargetBody part being controlled
ReadonlytargetID of controlled player
Grappling control information.
Korean: 잡기 제어 (Grapple Control)
Tracks active grappling state between combatants, including control duration, grip strength, and target limb.
Korean
잡기제어