Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
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    Interface JointConstraint

    Joint constraint for realistic movement

    Defines rotation limits for joints (e.g., elbow can't bend backward). Ensures anatomically correct movement.

    관절제약

    interface JointConstraint {
        boneName: string;
        canTwist: boolean;
        maxRotation: Vector3;
        minRotation: Vector3;
    }
    Index

    Properties

    boneName: string

    Bone name this constraint applies to

    뼈이름

    canTwist: boolean

    Whether this joint can twist (rotate around its length)

    비틀기가능

    maxRotation: Vector3

    Maximum rotation angles (X, Y, Z) in radians

    최대회전

    minRotation: Vector3

    Minimum rotation angles (X, Y, Z) in radians

    최소회전