OptionalanimationAnimation category for this technique Represents the TYPE/CATEGORY of animation (e.g., "punch", "kick", "throw") Multiple techniques can share the same category.
애니메이션 카테고리 (타입)
OptionalanimationUnique animation identifier for 1-1 mapping with technique Should match the technique ID for direct animation lookup.
고유 애니메이션 식별자 (1-1 매핑)
OptionalanimationAnimation speed modifier (default: 1.0) 애니메이션 속도 조절 (기본: 1.0)
Optional DeprecatedanimationLegacy: Animation type field (being migrated to animationCategory + animationId) Use animationCategory and animationId instead 스켈레탈 애니메이션에 직접 매핑하기 위한 애니메이션 타입
OptionalblockBlock timing window in milliseconds for blocking attacks 막기 타이밍 창 (밀리초)
Defines the time window during which a block can successfully defend against an incoming attack. Used for Gan (Mountain) stance immovable defense techniques.
OptionalcategoryTechnique category for gameplay balance 기술 분류 (경량/중형/중량/특수)
Note: Optional for backward compatibility, but required for all trigram stance techniques. Tests validate presence and correctness.
OptionaldamageDamage reduction multiplier when blocking (0.0 to 1.0) 막기 시 데미지 감소 배율
Represents the percentage of damage absorbed when blocking. 0.7 = 70% damage reduction (30% damage taken) Higher values = better defense
Damage type (e.g., "blunt", "internal", "joint")
Technique description
Status effects applied on hit
English name
Unique identifier for the technique
Korean name (한글)
Bilingual name with romanization
OptionalperfectPerfect block timing window in milliseconds 완벽한 막기 타이밍 창 (밀리초)
A tighter window within the blockWindow for executing a perfect block, which may trigger additional effects like stone particles or increased damage reduction. For Gan (Mountain) stance defensive mastery.
OptionalrangeEffective range category 유효 거리 분류
Note: Optional for backward compatibility, but required for all trigram stance techniques. Tests validate presence and distribution.
Physical reach configuration using body parts and attributes. Replaces simple range value with complex calculation based on:
Korean: 물리적 도달 설정
Romanized Korean (로마자)
OptionalrootingRooting effect flag for ground connection 뿌리내림 효과 플래그
When true, indicates the technique creates a rooted, grounded stance with visible ground connection. For Gan (Mountain) immovable defense.
OptionalspeedSpeed rating for technique execution 기술 실행 속도 등급
Higher values = faster execution Typical range: 0.6 (slow) to 1.4 (very fast)
Note: Optional for backward compatibility, but required for all trigram stance techniques. Should align with animationSpeed.
OptionalstabilityStability bonus multiplier for defensive fortitude 안정성 보너스 배율
Multiplier applied to stability/fortitude when in defensive stance. Represents the mountain-like immovable nature of Gan techniques. Higher values = more difficult to break through defense
Required stance for execution (팔괘 자세)
Combat attack type (e.g., "strike", "kick", "throw")
Korean Technique - Core martial arts technique definition 한국 무술 기술 정의
Korean
한국무술기술