OptionalanimationAnimation speed modifier (default: 1.0) 애니메이션 속도 조절 (기본: 1.0)
OptionalanimationAnimation type for direct mapping to skeletal animation 스켈레탈 애니메이션에 직접 매핑하기 위한 애니메이션 타입
Damage type (e.g., "blunt", "internal", "joint")
Technique description
Status effects applied on hit
English name
Unique identifier for the technique
Korean name (한글)
Bilingual name with romanization
Physical reach configuration using body parts and attributes. Replaces simple range value with complex calculation based on:
Korean: 물리적 도달 설정
Romanized Korean (로마자)
Required stance for execution (팔괘 자세)
Combat attack type (e.g., "strike", "kick", "throw")
Korean Technique - Core martial arts technique definition 한국 무술 기술 정의
Korean
한국무술기술