Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.9
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    Interface KoreanTechnique

    Korean Technique - Core martial arts technique definition 한국 무술 기술 정의

    한국무술기술

    interface KoreanTechnique {
        accuracy: number;
        animationSpeed?: number;
        animationType?: AnimationType;
        critChance: number;
        critMultiplier: number;
        damage: number;
        damageType: string;
        description: { english: string; korean: string };
        effects: readonly StatusEffect[];
        englishName: string;
        executionTime: number;
        id: string;
        kiCost: number;
        koreanName: string;
        name: { english: string; korean: string; romanized: string };
        reachConfig: PhysicalReachConfig;
        recoveryTime: number;
        romanized: string;
        staminaCost: number;
        stance: TrigramStance;
        type: string;
    }
    Index

    Properties

    accuracy: number
    animationSpeed?: number

    Animation speed modifier (default: 1.0) 애니메이션 속도 조절 (기본: 1.0)

    animationType?: AnimationType

    Animation type for direct mapping to skeletal animation 스켈레탈 애니메이션에 직접 매핑하기 위한 애니메이션 타입

    애니메이션타입

    critChance: number
    critMultiplier: number
    damage: number
    damageType: string

    Damage type (e.g., "blunt", "internal", "joint")

    description: { english: string; korean: string }

    Technique description

    effects: readonly StatusEffect[]

    Status effects applied on hit

    englishName: string

    English name

    executionTime: number
    id: string

    Unique identifier for the technique

    kiCost: number
    koreanName: string

    Korean name (한글)

    name: { english: string; korean: string; romanized: string }

    Bilingual name with romanization

    reachConfig: PhysicalReachConfig

    Physical reach configuration using body parts and attributes. Replaces simple range value with complex calculation based on:

    • Body part length (arm/leg from archetype physical attributes)
    • Animation extension multiplier (from hit timing)
    • Stance modifiers (Eight Trigrams bonuses)

    Korean: 물리적 도달 설정

    물리적도달설정

    recoveryTime: number
    romanized: string

    Romanized Korean (로마자)

    staminaCost: number

    Required stance for execution (팔괘 자세)

    type: string

    Combat attack type (e.g., "strike", "kick", "throw")