Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.47
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    Interface LimbExposureWindow

    Limb exposure window during technique execution.

    Korean: 사지 노출 시간

    Defines when and how a limb becomes vulnerable during attack execution. Used for counter-attacks, breaking techniques, and defensive opportunities.

    사지노출시간

    interface LimbExposureWindow {
        allowsBreaking: boolean;
        duration: number;
        exposedLimb: ExposedLimbType;
        startTime: number;
        vulnerabilityMultiplier: number;
    }
    Index

    Properties

    allowsBreaking: boolean

    Whether this exposure allows breaking techniques. True for fully extended limbs (kicks, lunging punches).

    파쇄기술가능

    duration: number

    Duration of exposure window in milliseconds. This is the vulnerable period where counter-attacks can target the limb.

    노출지속시간

    exposedLimb: ExposedLimbType

    Which limb is exposed during the technique.

    노출된사지

    startTime: number

    Start time of exposure as fraction of execution time (0.0-1.0). Example: 0.3 means exposure starts at 30% into the animation.

    노출시작시간

    vulnerabilityMultiplier: number

    Vulnerability multiplier for damage to this limb (1.0-3.0). Higher values indicate greater vulnerability:

    • 1.0-1.3: Minor exposure (quick jabs)
    • 1.4-1.8: Moderate exposure (standard strikes)
    • 1.9-3.0: Critical exposure (overextended kicks, spinning techniques)

    취약성배수