Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.19
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    Interface PlayerStateOverlayProps

    interface PlayerStateOverlayProps {
        balanceState: BalanceState;
        bloodLoss?: number;
        consciousness: number;
        intensityScale?: number;
        isMobile: boolean;
        pain: number;
        position: "left" | "right";
        stamina: number;
    }
    Index

    Properties

    balanceState: BalanceState

    Current balance state

    균형상태

    bloodLoss?: number

    Current blood loss (0-100, optional)

    출혈

    consciousness: number

    Current consciousness level (0-100)

    의식

    intensityScale?: number

    Multiplier applied to every fullscreen effect's visual weight (0.0-1.0).

    Used by the parent screen to attenuate fullscreen vignette / blur / flash effects when the 3D arena is already visually compressed (e.g. portrait mobile, where the arena is rendered in a 3:4 aspect ratio and consumes the majority of the viewport height). Default is 1.0 (no attenuation).

    Cascades to PainVignette, ConsciousnessBlur, BloodLossOverlayHtml and StaminaWarning. Does not affect BalanceIndicator, which is an informational indicator rather than a fullscreen overlay.

    효과강도배수

    isMobile: boolean

    Mobile responsive mode

    모바일여부

    pain: number

    Current pain level (0-100)

    통증

    position: "left" | "right"

    Player position ('left' or 'right')

    플레이어위치

    stamina: number

    Current stamina (0-100)

    체력