ReadonlybreathingBreathing animation range (min/max for chest movement)
ReadonlyleftLeft arm bone rotations (shoulder, elbow, wrist)
ReadonlyleftLeft leg bone rotations (hip, knee, ankle) NEW: For authentic Taekwondo stance positioning
ReadonlypelvisPelvis rotation (hip tilt and rotation) NEW: For proper stance base
Optional ReadonlypelvisPelvis height offset (vertical drop in meters) Optional: Defaults to 0 for normal standing height
For deep stances (Juchum Seogi, Joong Ha Seogi): negative value (~-0.15 to -0.3m) This lowers the center of gravity for power and stability.
ReadonlyrightRight arm bone rotations (shoulder, elbow, wrist)
ReadonlyrightRight leg bone rotations (hip, knee, ankle) NEW: For authentic Taekwondo stance positioning
Optional ReadonlystanceStance depth (front-to-back foot spacing in meters) Optional: Defaults to 0 for parallel stances (Juchum Seogi, Narani Seogi)
For forward stances (Ap Koobi Seogi): positive value (~0.6-0.9m) For back stances (Dwi Seogi): negative value (~-0.3m with back foot forward)
Left foot gets -depth/2, right foot gets +depth/2 on Z-axis. Combined with stanceWidth, this defines the full 2D foot placement.
ReadonlystanceStance width (foot spacing in meters) NEW: Defines lateral distance between feet Range: 0.3 (narrow) to 1.5 (wide horse stance)
This value describes the intended lateral spacing between the feet for this stance configuration. Consumers (e.g. animation systems or positioning overlays) may use it to drive foot placement, validation, or visualization as needed.
ReadonlytorsoTorso rotation (spine upper bone)
ReadonlyweightWeight distribution (forward/neutral/back)
Fighting stance guard pose configuration
Defines complete body positioning for authentic Korean martial arts stances. Includes arms, torso, legs, and pelvis rotations based on traditional Taekwondo/Hapkido.
Each stance corresponds to a real martial arts position with unique leg positioning. Used for stance-specific idle animations at 60fps.
Korean
자세방어포즈