Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.9
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    Interface UseSkeletalAnimationReturn

    Return type for useSkeletalAnimation hook

    골격애니메이션훅반환타입

    interface UseSkeletalAnimationReturn {
        animState: SkeletalAnimationState;
        animTimeRef: MutableRefObject<number>;
        diagonalRotationY: number | null;
        updateRigAnimation: (rig: SkeletalRig, delta: number) => void;
    }
    Index

    Properties

    Current animation state

    animTimeRef: MutableRefObject<number>

    Animation time reference (seconds)

    diagonalRotationY: number | null

    Diagonal rotation override for step animations

    updateRigAnimation: (rig: SkeletalRig, delta: number) => void

    Update animation and apply to rig (call in useFrame)