ReadonlyendTime when hit window closes (seconds). End of extension phase where limb begins retracting.
ReadonlymaxReach multiplier at peak extension (0.0 - 1.5).
ReadonlypeakTime of maximum extension (seconds). Peak of strike where reach is maximum and damage is highest.
Optional ReadonlyreachOptional reach curve during hit window. If not provided, assumes linear interpolation from 0 to maxReachMultiplier.
ReadonlystartTime when hit window opens (seconds). Start of extension phase where limb begins moving toward target.
Hit window timing for a technique animation.
Korean: 타격 창 타이밍
Defines when during an animation the technique can actually make contact. Based on visual reach during the extension phase.
Example
Korean
타격창타이밍