Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface AnimationMachineState

    Animation state machine state

    애니메이션상태머신상태

    interface AnimationMachineState {
        currentState: AnimationState;
        frameIndex: number;
        isPlaying: boolean;
        previousState: AnimationState | null;
        timeAccumulator: number;
    }
    Index

    Properties

    currentState: AnimationState

    Current animation state

    현재상태

    frameIndex: number

    Current frame index (0 to frames-1)

    현재프레임

    isPlaying: boolean

    Whether animation is playing

    재생중

    previousState: AnimationState | null

    Previous animation state

    이전상태

    timeAccumulator: number

    Time accumulator for frame timing

    시간누적