ReadonlycurrentCurrent facing direction in degrees (0-360)
ReadonlyheadHead rotation offset relative to torso (-45° to +45°) Head can track independently within limited range
Optional ReadonlyhipHip/pelvis rotation in radians (lower body facing direction) Base rotation for the lower body, torsoRotation is relative to this
ReadonlyisWhether facing direction is locked True during attack/defend animations to lock attack direction False during idle/movement to allow dynamic tracking
ReadonlyisWhether character is currently executing a 180° turn animation Used to prevent movement and other actions during repositioning
ReadonlyrotationRotation speed in degrees per second Default: 45°/sec for smooth, realistic rotation
ReadonlytargetDesired facing direction in degrees (0-360) Typically pointing toward opponent position
Optional ReadonlytorsoTorso rotation relative to hips in radians Range: ±π/2 (±90°) for anatomically correct movement
Optional ReadonlyturnDirection of current 180° turn ('left' or 'right') Determines which turn animation to play
Optional ReadonlyturnTimestamp when 180° turn animation started Used to track turn animation progress (200ms duration)
Body facing direction system state
Manages automatic character rotation to face opponent with:
Korean terminology:
Korean
몸향하기상태