Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface RecoveryKeyframe

    Recovery animation keyframe data structure

    Defines key poses during recovery animations for skeletal rendering. Each keyframe specifies body positions at critical moments.

    기상키프레임

    interface RecoveryKeyframe {
        centerOfMassHeight: number;
        description: { english: string; korean: string };
        frame: number;
        torsoRotation: { x: number; y: number; z: number };
        vulnerable: boolean;
    }
    Index

    Properties

    centerOfMassHeight: number

    Center of mass vertical position (0-1, 1=standing, 0=ground)

    description: { english: string; korean: string }

    Description of this keyframe

    frame: number

    Frame number (0-indexed)

    torsoRotation: { x: number; y: number; z: number }

    Torso rotation (radians)

    vulnerable: boolean

    Whether player is vulnerable at this frame