Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.100
    Preparing search index...

    Interface RecoveryKeyframe

    Recovery animation keyframe data structure

    Defines key poses during recovery animations for skeletal rendering. Each keyframe specifies body positions at critical moments.

    기상키프레임

    interface RecoveryKeyframe {
        centerOfMassHeight: number;
        description: { english: string; korean: string };
        frame: number;
        torsoRotation: { x: number; y: number; z: number };
        vulnerable: boolean;
    }
    Index
    centerOfMassHeight: number

    Center of mass vertical position (0-1, 1=standing, 0=ground)

    description: { english: string; korean: string }

    Description of this keyframe

    frame: number

    Frame number (0-indexed)

    torsoRotation: { x: number; y: number; z: number }

    Torso rotation (radians)

    vulnerable: boolean

    Whether player is vulnerable at this frame