Damage distribution configuration for body parts.
Korean: 신체 부위 피해 분배
Defines how damage from attacks is distributed across body parts based on the hit location and attack type. Not all damage goes to a single part; impact can affect adjacent regions.
// Strike to head distributes damageconst distribution: BodyPartDamageDistribution = { primary: { part: BodyPart.HEAD, percentage: 0.8 }, secondary: [ { part: BodyPart.NECK, percentage: 0.2 } ]}; Copy
// Strike to head distributes damageconst distribution: BodyPartDamageDistribution = { primary: { part: BodyPart.HEAD, percentage: 0.8 }, secondary: [ { part: BodyPart.NECK, percentage: 0.2 } ]};
신체부위피해분배
Readonly
Primary body part receiving most damage
Secondary body parts receiving splash damage
Damage distribution configuration for body parts.
Korean: 신체 부위 피해 분배
Defines how damage from attacks is distributed across body parts based on the hit location and attack type. Not all damage goes to a single part; impact can affect adjacent regions.
Example
Korean
신체부위피해분배