ReadonlyattackAttack damage multiplier (0.0-1.0) - from arm damage
ReadonlybalanceBalance modifier (0.0-1.0) - from lower torso and leg damage
ReadonlyconsciousnessConsciousness and awareness multiplier (0.0-1.0) - from head/neck damage
ReadonlymovementMovement speed multiplier (0.0-1.0) - from leg damage
ReadonlystaminaStamina regeneration multiplier (0.0-1.0) - from torso damage
ReadonlytechniqueTechnique accuracy multiplier (0.0-1.0) - from head/arm damage
Combat capability effects from body part damage.
Korean: 신체 부위 손상 효과
Defines how damage to specific body parts affects combat performance. Effects are applied as multipliers to base stats (0.0 = disabled, 1.0 = normal).
Effect Thresholds
Example
Korean
신체부위효과