Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface BodyPartEffects

    Combat capability effects from body part damage.

    Korean: 신체 부위 손상 효과

    Defines how damage to specific body parts affects combat performance. Effects are applied as multipliers to base stats (0.0 = disabled, 1.0 = normal).

    • 100-75% HP: No penalties (1.0x)
    • 75-50% HP: Minor penalties (0.9-0.8x)
    • 50-25% HP: Major penalties (0.7-0.5x)
    • 25-0% HP: Severe penalties (0.3-0.1x)
    • 0% HP: Non-functional (0.0x)
    const effects: BodyPartEffects = {
    consciousnessModifier: 0.75, // Head at 50% HP
    staminaRegenModifier: 0.5, // Torso damaged
    attackDamageModifier: 0.7, // Arm injured
    movementSpeedModifier: 0.6, // Leg damaged
    };

    신체부위효과

    interface BodyPartEffects {
        attackDamageModifier: number;
        balanceModifier: number;
        consciousnessModifier: number;
        movementSpeedModifier: number;
        staminaRegenModifier: number;
        techniqueAccuracyModifier: number;
    }
    Index

    Properties

    attackDamageModifier: number

    Attack damage multiplier (0.0-1.0) - from arm damage

    balanceModifier: number

    Balance modifier (0.0-1.0) - from lower torso and leg damage

    consciousnessModifier: number

    Consciousness and awareness multiplier (0.0-1.0) - from head/neck damage

    movementSpeedModifier: number

    Movement speed multiplier (0.0-1.0) - from leg damage

    staminaRegenModifier: number

    Stamina regeneration multiplier (0.0-1.0) - from torso damage

    techniqueAccuracyModifier: number

    Technique accuracy multiplier (0.0-1.0) - from head/arm damage