Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface BodyPartHealth

    Health values for each body part (0-100 HP per part).

    Korean: 신체 부위별 체력

    Tracks independent health pools for each major body region. When a body part reaches 0 HP, it becomes non-functional and applies severe combat penalties.

    All body parts start at 100 HP. Different archetypes may have variations:

    • 무사 (Musa): Balanced health across all parts
    • 암살자 (Amsalja): Lower torso health, higher arm precision
    • 해커 (Hacker): Enhanced head/neck (cyber augmentation)
    • 정보요원 (Jeongbo): Balanced with slight defensive boost
    • 조직폭력배 (Jojik): Higher torso/leg health (street hardened)
    const bodyHealth: BodyPartHealth = {
    head: 100,
    neck: 100,
    torsoUpper: 100,
    torsoLower: 100,
    armLeft: 100,
    armRight: 100,
    legLeft: 100,
    legRight: 100,
    };

    신체부위체력

    interface BodyPartHealth {
        armLeft: number;
        armRight: number;
        head: number;
        legLeft: number;
        legRight: number;
        neck: number;
        torsoLower: number;
        torsoUpper: number;
    }
    Index

    Properties

    armLeft: number

    Left arm health (0-100 HP) - affects left-side attacks

    armRight: number

    Right arm health (0-100 HP) - affects right-side attacks

    head: number

    Head health (0-100 HP) - affects consciousness

    legLeft: number

    Left leg health (0-100 HP) - affects movement and stance

    legRight: number

    Right leg health (0-100 HP) - affects movement and stance

    neck: number

    Neck health (0-100 HP) - affects breathing and circulation

    torsoLower: number

    Lower torso health (0-100 HP) - affects balance and core strength

    torsoUpper: number

    Upper torso health (0-100 HP) - affects stamina recovery