Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface BreathingPostureState

    Animation state for character posture during breathing disruption.

    Korean: 호흡곤란 자세 애니메이션

    Defines character posture and movement patterns based on breathing difficulty.

    interface BreathingPostureState {
        bendAngle: number;
        breathingSpeed: number;
        chestExpansion: number;
        isGasping: boolean;
        isHoldingTorso: boolean;
        level: BreathingDisruptionLevel;
        movementPenalty: number;
        shoulderMovement: number;
    }
    Index

    Properties

    bendAngle: number

    Body bend angle (degrees) - 0 = upright, positive = bent forward

    breathingSpeed: number

    Breathing rhythm speed multiplier (0-1)

    chestExpansion: number

    Chest expansion intensity (0-1)

    isGasping: boolean

    Whether character is gasping (rapid breathing)

    isHoldingTorso: boolean

    Whether character is holding chest/torso

    Breathing disruption level affecting posture

    movementPenalty: number

    Movement speed penalty (0-1, where 1 = no penalty)

    shoulderMovement: number

    Shoulder rise/fall intensity (0-1)