Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
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    Interface InjuryMovementResult

    Result of injury-based movement calculation.

    Korean: 손상 이동 결과

    interface InjuryMovementResult {
        finalSpeed: number;
        isLimping: boolean;
        isSevereLimp: boolean;
        penalties: {
            bothLegsInjured: boolean;
            leftLegPenalty: number;
            painOverload: boolean;
            rightLegPenalty: number;
            stanceModifier: number;
            torsoPenalty: number;
        };
        speedMultiplier: number;
        statusText: { english: string; korean: string };
    }
    Index

    Properties

    finalSpeed: number

    Final speed in units/second

    isLimping: boolean

    Whether player is limping

    isSevereLimp: boolean

    Whether player has severe limp

    penalties: {
        bothLegsInjured: boolean;
        leftLegPenalty: number;
        painOverload: boolean;
        rightLegPenalty: number;
        stanceModifier: number;
        torsoPenalty: number;
    }

    Breakdown of penalty sources

    speedMultiplier: number

    Combined speed multiplier (0.1-1.0+)

    statusText: { english: string; korean: string }

    Bilingual status text