Type Alias PlayerAnimation
PlayerAnimation:
| "idle"
| "attack"
| "defend"
| "hit"
| "stance_change"
| "technique_execute"
| "walk"
| "run"
| "block"
| "counter"
| "death"
| "fall_forward"
| "fall_backward"
| "fall_side_left"
| "fall_side_right"
| "step_forward"
| "step_back"
| "step_left"
| "step_right"
| "step_forward_left"
| "step_forward_right"
| "step_back_left"
| "step_back_right"
| "stance_geon"
| "stance_tae"
| "stance_li"
| "stance_jin"
| "stance_son"
| "stance_gam"
| "stance_gan"
| "stance_gon"
Player animation states for 3D model pose and movement.