Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
GitHub
Live Game
README
Game Design
Architecture
Security
Combat System
Preparing search index...
systems/animation
RecoveryAnimationType
Type Alias RecoveryAnimationType
RecoveryAnimationType
:
|
"prone_standup"
|
"supine_standup"
|
"roll_recovery"
|
"defensive_getup"
Recovery animation types for getting up from ground states
Korean terminology:
prone_standup: 엎드린 기상 (Eopdeurin Gisang) - Stand up from prone
supine_standup: 누운 기상 (Nuun Gisang) - Stand up from supine
roll: 회전기상 (Hoejeon Gisang) - Roll recovery
defensive: 방어기상 (Bangeo Gisang) - Defensive getup
Korean
회복애니메이션유형
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
🎮 Game Documentation
🥋 Korean Martial Arts
🏛️ Architecture (C4)
📊 Data Model
🛡️ Security Architecture
🎯 Threat Model
📈 SWOT Analysis
🔄 State Diagrams
📋 CRA Assessment
📚 ISMS Mapping
GitHub
Live Game
README
Game Design
Architecture
Security
Combat System
Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.0
Loading...
Recovery animation types for getting up from ground states
Korean terminology: