Variable COMBAT_CONFIGConst
COMBAT_CONFIG: {
BALANCE_RECOVERY_RATE: 15;
BLOCK_DURATION: 300;
CONSCIOUSNESS_RECOVERY_RATE: 2;
COUNTER_ATTACK_MULTIPLIER: 1.3;
CRITICAL_HEALTH_THRESHOLD: 10;
CRITICAL_HIT_MULTIPLIER: 2;
KI_RECOVERY_RATE: 5;
LOW_HEALTH_THRESHOLD: 25;
MAX_BALANCE: 100;
MAX_CONSCIOUSNESS: 100;
MAX_HEALTH: 100;
MAX_KI: 100;
MAX_STAMINA: 100;
RECOVERY_TIME: 400;
STAMINA_EXHAUSTED_THRESHOLD: 0;
STAMINA_RECOVERY_RATE: 10;
STANCE_CHANGE_COOLDOWN: 200;
TECHNIQUE_COOLDOWN: 500;
UNCONSCIOUS_THRESHOLD: 0;
VITAL_POINT_MULTIPLIER: 1.5;
} = ...
Type Declaration
ReadonlyBALANCE_RECOVERY_RATE: 15
ReadonlyBLOCK_DURATION: 300
ReadonlyCONSCIOUSNESS_RECOVERY_RATE: 2
ReadonlyCOUNTER_ATTACK_MULTIPLIER: 1.3
ReadonlyCRITICAL_HEALTH_THRESHOLD: 10
ReadonlyCRITICAL_HIT_MULTIPLIER: 2
ReadonlyKI_RECOVERY_RATE: 5
ReadonlyLOW_HEALTH_THRESHOLD: 25
ReadonlyMAX_BALANCE: 100
ReadonlyMAX_CONSCIOUSNESS: 100
ReadonlyMAX_HEALTH: 100
ReadonlyMAX_KI: 100
ReadonlyMAX_STAMINA: 100
ReadonlyRECOVERY_TIME: 400
ReadonlySTAMINA_EXHAUSTED_THRESHOLD: 0
ReadonlySTAMINA_RECOVERY_RATE: 10
ReadonlySTANCE_CHANGE_COOLDOWN: 200
ReadonlyTECHNIQUE_COOLDOWN: 500
ReadonlyUNCONSCIOUS_THRESHOLD: 0
ReadonlyVITAL_POINT_MULTIPLIER: 1.5