Variable COMBAT_CONSTANTSConst
COMBAT_CONSTANTS: {
ATTACK_COOLDOWN: 500;
BALANCE_RECOVERY_RATE: 10;
BASE_DAMAGE: 10;
BLOCK_WINDOW: 200;
CONSCIOUSNESS_RECOVERY_RATE: 2;
CRITICAL_HEALTH_THRESHOLD: 15;
CRITICAL_MULTIPLIER: 2;
EXHAUSTED_STAMINA_THRESHOLD: 20;
KI_RECOVERY_RATE: 3;
LOW_HEALTH_THRESHOLD: 30;
MOMENTUM_DECAY_RATE: 5;
PAIN_DECAY_RATE: 3;
STAMINA_RECOVERY_RATE: 5;
STANCE_CHANGE_COOLDOWN: 300;
STATUS_EFFECT_DURATION: 3000;
VITAL_POINT_MULTIPLIER: 1.5;
} = ...
Type Declaration
ReadonlyATTACK_COOLDOWN: 500
ReadonlyBALANCE_RECOVERY_RATE: 10
ReadonlyBASE_DAMAGE: 10
ReadonlyBLOCK_WINDOW: 200
ReadonlyCONSCIOUSNESS_RECOVERY_RATE: 2
ReadonlyCRITICAL_HEALTH_THRESHOLD: 15
ReadonlyCRITICAL_MULTIPLIER: 2
ReadonlyEXHAUSTED_STAMINA_THRESHOLD: 20
ReadonlyKI_RECOVERY_RATE: 3
ReadonlyLOW_HEALTH_THRESHOLD: 30
ReadonlyMOMENTUM_DECAY_RATE: 5
ReadonlyPAIN_DECAY_RATE: 3
ReadonlySTAMINA_RECOVERY_RATE: 5
ReadonlySTANCE_CHANGE_COOLDOWN: 300
ReadonlySTATUS_EFFECT_DURATION: 3000
ReadonlyVITAL_POINT_MULTIPLIER: 1.5