Variable ENHANCED_DAMAGE_CONSTANTSConst
ENHANCED_DAMAGE_CONSTANTS: {
ARCHETYPE_BONUS: 0.15;
ARMOR_REDUCTION: 0.1;
BALANCE_IMPACT_MULTIPLIER: 0.3;
BASE_CRIT_CHANCE: 0.1;
BASE_DAMAGE: 10;
COMBO_MULTIPLIER: 1.2;
CONSCIOUSNESS_THRESHOLD: 30;
CRITICAL_MULTIPLIER: 2;
PAIN_THRESHOLD: 80;
PERFECT_TIMING_BONUS: 0.3;
STANCE_DEFENSE_BONUS: 0.2;
TECHNIQUE_POWER_MODIFIER: 0.2;
VITAL_POINT_MULTIPLIER: 1.5;
} = ...
Type declaration
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ARCHETYPE_BONUS: 0.15
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ARMOR_REDUCTION: 0.1
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BALANCE_IMPACT_MULTIPLIER: 0.3
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BASE_CRIT_CHANCE: 0.1
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BASE_DAMAGE: 10
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COMBO_MULTIPLIER: 1.2
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CONSCIOUSNESS_THRESHOLD: 30
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CRITICAL_MULTIPLIER: 2
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PAIN_THRESHOLD: 80
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PERFECT_TIMING_BONUS: 0.3
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STANCE_DEFENSE_BONUS: 0.2
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TECHNIQUE_POWER_MODIFIER: 0.2
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VITAL_POINT_MULTIPLIER: 1.5