Variable ENHANCED_DAMAGE_CONSTANTSConst
ENHANCED_DAMAGE_CONSTANTS: {
ARCHETYPE_BONUS: 0.15;
ARMOR_REDUCTION: 0.1;
BALANCE_IMPACT_MULTIPLIER: 0.3;
BASE_CRIT_CHANCE: 0.1;
BASE_DAMAGE: 10;
COMBO_MULTIPLIER: 1.2;
CONSCIOUSNESS_THRESHOLD: 30;
CRITICAL_MULTIPLIER: 2;
PAIN_THRESHOLD: 80;
PERFECT_TIMING_BONUS: 0.3;
STANCE_DEFENSE_BONUS: 0.2;
TECHNIQUE_POWER_MODIFIER: 0.2;
VITAL_POINT_MULTIPLIER: 1.5;
} = ...
Type Declaration
ReadonlyARCHETYPE_BONUS: 0.15
ReadonlyARMOR_REDUCTION: 0.1
ReadonlyBALANCE_IMPACT_MULTIPLIER: 0.3
ReadonlyBASE_CRIT_CHANCE: 0.1
ReadonlyBASE_DAMAGE: 10
ReadonlyCOMBO_MULTIPLIER: 1.2
ReadonlyCONSCIOUSNESS_THRESHOLD: 30
ReadonlyCRITICAL_MULTIPLIER: 2
ReadonlyPAIN_THRESHOLD: 80
ReadonlyPERFECT_TIMING_BONUS: 0.3
ReadonlySTANCE_DEFENSE_BONUS: 0.2
ReadonlyTECHNIQUE_POWER_MODIFIER: 0.2
ReadonlyVITAL_POINT_MULTIPLIER: 1.5