Variable PERFORMANCE_RATING_THRESHOLDSConst
PERFORMANCE_RATING_THRESHOLDS: {
A: {
color: 65535;
description: { english: "Excellent Combat"; korean: "우수한 전투" };
english: "A Rank";
korean: "A급";
minScore: 75;
};
B: {
color: 3381759;
description: { english: "Good Combat"; korean: "양호한 전투" };
english: "B Rank";
korean: "B급";
minScore: 60;
};
C: {
color: 13421772;
description: { english: "Average Combat"; korean: "보통 전투" };
english: "C Rank";
korean: "C급";
minScore: 0;
};
S: {
color: 16766720;
description: { english: "Perfect Combat"; korean: "완벽한 전투" };
english: "S Rank";
korean: "S급";
minScore: 90;
};
} = ...
Type Declaration
ReadonlyA: {
color: 65535;
description: { english: "Excellent Combat"; korean: "우수한 전투" };
english: "A Rank";
korean: "A급";
minScore: 75;
}
ReadonlyB: {
color: 3381759;
description: { english: "Good Combat"; korean: "양호한 전투" };
english: "B Rank";
korean: "B급";
minScore: 60;
}
ReadonlyC: {
color: 13421772;
description: { english: "Average Combat"; korean: "보통 전투" };
english: "C Rank";
korean: "C급";
minScore: 0;
}
ReadonlyS: {
color: 16766720;
description: { english: "Perfect Combat"; korean: "완벽한 전투" };
english: "S Rank";
korean: "S급";
minScore: 90;
}
Performance rating thresholds for match results Calculated based on combat effectiveness metrics