Variable STATUS_DURATIONSConst
STATUS_DURATIONS: {
BLEED: 4000;
BURN: 3000;
POISON: 5000;
STRENGTH_BUFF: 8000;
STUN: 1500;
WEAKNESS: 6000;
} = ...
Type Declaration
ReadonlyBLEED: 4000
ReadonlyBURN: 3000
ReadonlyPOISON: 5000
ReadonlySTRENGTH_BUFF: 8000
ReadonlySTUN: 1500
ReadonlyWEAKNESS: 6000