Variable UI_CONSTANTSConst
UI_CONSTANTS: {
ANIMATION_FAST: 150;
ANIMATION_NORMAL: 300;
ANIMATION_SLOW: 500;
BORDER_RADIUS: 8;
BORDER_WIDTH: 2;
BUTTON_HEIGHT: 48;
BUTTON_WIDTH: 160;
CARD_MIN_HEIGHT: 120;
FOOTER_HEIGHT: 60;
HEADER_HEIGHT: 80;
INPUT_HEIGHT: 40;
MARGIN_LARGE: 24;
MARGIN_MEDIUM: 16;
MARGIN_SMALL: 8;
MARGIN_XLARGE: 32;
PANEL_WIDTH: 320;
SIDEBAR_WIDTH: 240;
Z_BACKGROUND: 0;
Z_CONTENT: 10;
Z_MODAL: 1000;
Z_OVERLAY: 100;
Z_TOOLTIP: 2000;
} = ...
Type Declaration
ReadonlyANIMATION_FAST: 150
ReadonlyANIMATION_NORMAL: 300
ReadonlyANIMATION_SLOW: 500
ReadonlyBORDER_RADIUS: 8
ReadonlyBORDER_WIDTH: 2
ReadonlyCARD_MIN_HEIGHT: 120
ReadonlyMARGIN_LARGE: 24
ReadonlyMARGIN_MEDIUM: 16
ReadonlyMARGIN_SMALL: 8
ReadonlyMARGIN_XLARGE: 32
ReadonlyPANEL_WIDTH: 320
ReadonlyZ_BACKGROUND: 0
ReadonlyZ_CONTENT: 10
ReadonlyZ_MODAL: 1000
ReadonlyZ_OVERLAY: 100
UI Layout and component constants for Korean martial arts game