Variable ANIMATION_DURATIONSConst
ANIMATION_DURATIONS: {
BASIC_ATTACK: 400;
BLOCK: 200;
BUTTON_HOVER: 150;
BUTTON_PRESS: 100;
DAMAGE_NUMBER: 1000;
DODGE: 300;
HEAVY_ATTACK: 600;
HIT_FLASH: 100;
KI_FLOW_PULSE: 1200;
MODAL_FADE: 300;
PARTICLE_LIFE: 800;
SCREEN_TRANSITION: 500;
STANCE_CHANGE: 500;
STATUS_EFFECT: 2000;
TRIGRAM_TRANSITION: 600;
VITAL_POINT_HIGHLIGHT: 300;
} = ...
Type Declaration
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ReadonlyBASIC_ATTACK: 400
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ReadonlyBLOCK: 200
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-
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ReadonlyDAMAGE_NUMBER: 1000
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ReadonlyDODGE: 300
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ReadonlyHEAVY_ATTACK: 600
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ReadonlyHIT_FLASH: 100
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ReadonlyKI_FLOW_PULSE: 1200
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ReadonlyMODAL_FADE: 300
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ReadonlyPARTICLE_LIFE: 800
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ReadonlySCREEN_TRANSITION: 500
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ReadonlySTANCE_CHANGE: 500
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ReadonlySTATUS_EFFECT: 2000
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ReadonlyTRIGRAM_TRANSITION: 600
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ReadonlyVITAL_POINT_HIGHLIGHT: 300
Animation durations in milliseconds for UI and combat animations.