Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.11
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    Variable BASE_MOVEMENT_ACCELERATIONConst

    BASE_MOVEMENT_ACCELERATION: 30 = ...

    Base movement acceleration rate (m/s²).

    Korean: 기본 이동 가속도

    This is the base rate at which characters accelerate during movement. Used by both MovementPhysics and SpeedModifierSystem for consistency.

    • Increased from 12.0 to 30.0 m/s² (2.5x faster) for instant-response combat
    • Reaches 6 m/s walking speed in 0.2 seconds
    • Reaches 10 m/s sprint speed in 0.33 seconds
    • Provides arcade-style responsiveness suitable for Korean martial arts combat
    • Subject to combat state penalties (20%-100% reduction when attacking/stunned)
    // Calculate acceleration with combat state penalty
    const effectiveAcceleration = BASE_MOVEMENT_ACCELERATION * (1 - statePenalty);
    const velocityChange = effectiveAcceleration * deltaTime;

    기본이동가속도