Const
Base movement acceleration rate (m/s²).
Korean: 기본 이동 가속도
This is the base rate at which characters accelerate during movement. Used by both MovementPhysics and SpeedModifierSystem for consistency.
// Calculate acceleration with combat state penaltyconst effectiveAcceleration = BASE_MOVEMENT_ACCELERATION * (1 - statePenalty);const velocityChange = effectiveAcceleration * deltaTime; Copy
// Calculate acceleration with combat state penaltyconst effectiveAcceleration = BASE_MOVEMENT_ACCELERATION * (1 - statePenalty);const velocityChange = effectiveAcceleration * deltaTime;
기본이동가속도
Base movement acceleration rate (m/s²).
Korean: 기본 이동 가속도
This is the base rate at which characters accelerate during movement. Used by both MovementPhysics and SpeedModifierSystem for consistency.