Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.11
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    Variable BASE_STAMINA_REGEN_RATEConst

    BASE_STAMINA_REGEN_RATE: 15 = ...

    Base stamina regeneration rate (stamina per second).

    Korean: 기본 체력 재생 속도

    This is the base rate at which stamina regenerates when not affected by combat state penalties, breathing disruption, or other modifiers.

    • Increased from 3 to 15 stamina/second (5x faster) for fluid combat
    • Allows players to move around and attack frequently without exhaustion
    • Subject to penalties from breathing disruption (25%-75% reduction)
    • Subject to combat state penalties (20%-100% reduction when attacking/stunned)
    // Calculate stamina regen with breathing disruption
    const baseRegen = regenRate * BASE_STAMINA_REGEN_RATE;
    const modifiedRegen = BreathingDisruptionSystem.calculateStaminaRegen(
    player,
    baseRegen
    );

    기본체력재생속도