Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.6.47
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    Variable BREAKING_STATUS_EFFECT_IDSConst

    BREAKING_STATUS_EFFECT_IDS: {
        BLEEDING: "bleeding";
        DISABLED_LIMB: "disabled_limb";
        IMPAIRED_MOBILITY: "impaired_mobility";
        INJURED_LIMB: "injured_limb";
        PAIN: "pain";
        SEVERE_INJURY: "severe_injury";
        SPRAINED_JOINT: "sprained_joint";
    } = ...

    Status effect IDs for breaking techniques.

    These IDs are used when creating StatusEffect objects after successful breaking technique execution. Each ID should eventually have a corresponding StatusEffect implementation in the game's effect system.

    Korean: 파쇄 상태효과 ID

    Type Declaration

    • ReadonlyBLEEDING: "bleeding"

      Bleeding from severe bone breaks (severity > 0.6). Causes continuous health drain.

      출혈

    • ReadonlyDISABLED_LIMB: "disabled_limb"

      Limb is completely disabled and cannot be used. Applied to broken joints/bones preventing limb function.

      사지불능

    • ReadonlyIMPAIRED_MOBILITY: "impaired_mobility"

      Movement speed reduction from leg/ankle breaks. Applied when ankle or knee is broken.

      이동력감소

    • ReadonlyINJURED_LIMB: "injured_limb"

      Moderate limb injury (severity 0.5-0.8). Limb can be used but with reduced effectiveness.

      사지부상

    • ReadonlyPAIN: "pain"

      General pain effect applied on all successful breaks. Maps to existing VitalPointEffectType.PAIN.

      고통

    • ReadonlySEVERE_INJURY: "severe_injury"

      Severe injury from high-severity breaks (severity > 0.8). Indicates major trauma requiring immediate attention.

      심각한부상

    • ReadonlySPRAINED_JOINT: "sprained_joint"

      Minor joint sprain or strain (severity < 0.5). Causes discomfort but doesn't prevent use.

      관절염좌

    파쇄상태효과ID