Variable COMBAT_CONSTANTSConst
COMBAT_CONSTANTS: {
ATTACK_COOLDOWN: 500;
BALANCE_RECOVERY_RATE: 10;
BASE_DAMAGE: 10;
BLOCK_WINDOW: 200;
CONSCIOUSNESS_RECOVERY_RATE: 2;
CRITICAL_HEALTH_THRESHOLD: 15;
CRITICAL_MULTIPLIER: 2;
EXHAUSTED_STAMINA_THRESHOLD: 20;
KI_RECOVERY_RATE: 8;
LOW_HEALTH_THRESHOLD: 30;
MOMENTUM_DECAY_RATE: 5;
PAIN_DECAY_RATE: 3;
STAMINA_RECOVERY_RATE: 15;
STANCE_CHANGE_COOLDOWN: 300;
STATUS_EFFECT_DURATION: 3000;
VITAL_POINT_MULTIPLIER: 2.5;
} = ...
Type Declaration
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ReadonlyATTACK_COOLDOWN: 500
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ReadonlyBALANCE_RECOVERY_RATE: 10
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ReadonlyBASE_DAMAGE: 10
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ReadonlyBLOCK_WINDOW: 200
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ReadonlyCONSCIOUSNESS_RECOVERY_RATE: 2
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ReadonlyCRITICAL_HEALTH_THRESHOLD: 15
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ReadonlyCRITICAL_MULTIPLIER: 2
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ReadonlyEXHAUSTED_STAMINA_THRESHOLD: 20
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ReadonlyKI_RECOVERY_RATE: 8
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ReadonlyLOW_HEALTH_THRESHOLD: 30
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ReadonlyMOMENTUM_DECAY_RATE: 5
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ReadonlyPAIN_DECAY_RATE: 3
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ReadonlySTAMINA_RECOVERY_RATE: 15
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ReadonlySTANCE_CHANGE_COOLDOWN: 300
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ReadonlySTATUS_EFFECT_DURATION: 3000
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ReadonlyVITAL_POINT_MULTIPLIER: 2.5