Black Trigram (흑괘) - Korean Martial Arts Combat Simulator API - v0.7.11
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    Variable COMBAT_RANGES_METERSConst

    COMBAT_RANGES_METERS: { CLOSE: 0.8; LONG: 2; MAX: 3; MEDIUM: 1.2; MELEE: 0.5 } = ...

    Combat ranges in METERS for physics-first system.

    Korean: 전투범위미터 (Combat Ranges in Meters)

    These values define combat distance thresholds for AI decision-making and hit detection. Use these instead of pixel-based COMBAT_RANGES.

    Type Declaration

    • ReadonlyCLOSE: 0.8

      Close range: punching/elbow distance (0.8m)

    • ReadonlyLONG: 2

      Long range: max attack distance (2.0m)

    • ReadonlyMAX: 3

      Maximum range: engagement distance (3.0m)

    • ReadonlyMEDIUM: 1.2

      Medium range: kicking distance (1.2m)

    • ReadonlyMELEE: 0.5

      Melee range: very close, grappling distance (0.5m)