ConstReadonlyCLOSE: 0.8Close range: punching/elbow distance (0.8m)
ReadonlyLONG: 2Long range: max attack distance (2.0m)
ReadonlyMAX: 3Maximum range: engagement distance (3.0m)
ReadonlyMEDIUM: 1.2Medium range: kicking distance (1.2m)
ReadonlyMELEE: 0.5Melee range: very close, grappling distance (0.5m)
Combat ranges in METERS for physics-first system.
Korean: 전투범위미터 (Combat Ranges in Meters)
These values define combat distance thresholds for AI decision-making and hit detection. Use these instead of pixel-based COMBAT_RANGES.