Conversion factor from meters to training scene units.
Korean: 미터-훈련 단위 변환
Training scenes are authored in real-world meters and use a 1:1 conversion
ratio. This means 1 meter in the game world equals 1 unit in the training
scene coordinate system.
IMPORTANT: This differs from combat AI which uses dynamic pixels-per-meter.
The 3D world uses 1:1 meter scale for consistent physics.
Example
// Convert reach from meters to training units (1:1) constreachInUnits = reachInMeters * METERS_TO_TRAINING_UNITS;
Conversion factor from meters to training scene units.
Korean: 미터-훈련 단위 변환
Training scenes are authored in real-world meters and use a 1:1 conversion ratio. This means 1 meter in the game world equals 1 unit in the training scene coordinate system.
IMPORTANT: This differs from combat AI which uses dynamic pixels-per-meter. The 3D world uses 1:1 meter scale for consistent physics.